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Unreal Editor Beginner's Guide [U1/UT99/DNF2001]
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Welcome to my Unreal Editor Tutorial & Quick Start (well, "quick" 1 hour long lol) Beginner's Guide, where I do my best to cover the basics, getting started, a lot of how to's and good things to know, as well as general tips and tricks I've learned over the years. I don't get into TOO much detail as there's just so much to all the individual subjects that they'd require their own videos. So this video is to serve as a general guide and getting started tutorial, which was inspired and created to help out the Duke Nukem Forever 2001 Restoration Team! Hope you guys enjoy!
*LINKS:*
*TIMESTAMPS:*
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0:00 - *Intro*
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*Chapter 1 - Getting Started* - 1:13
==============================
1.1 - Avoiding spaces and long file path names
1.2 - Files in appropriate folders when importing
1.3 - Avoid spaces in file names directly
1.4 - Show all actors (DNF2001 maps specific)
1.5 - Viewport resetting
==============================
*Chapter 2 - The Basics* - 3:09
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2.1 - Camera movement, viewports, and rendering modes
2.2 - Windows, simple selection, and moving actors
2.3 - Level properties
2.4 - Fully loading packages
2.5 - Actor search function
==============================
*Chapter 3 - Geometry* - 7:17
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3.1 - Creating geometry, basic shapes, and brush properties
3.2 - Vertex editing
3.2 - Rebuilding your worlds
3.3 - Brush order
3.4 - Grid size, snapping and re-alignment, moving and rotation
3.5 - Brush combination and merging
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*Chapter 4 - Textures* - 12:58
==============================
4.1 - Applying textures, movement and rotation
4.2 - Surface properties
4.3 - Texture material (DNF2001 only)
4.4 - Creating mirrors and shiny surfaces
4.5 - Detail textures
4.6 - Animated textures
4.7 - Texture importing
==============================
*Chapter 5 - Movers* - 18:56
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5.1 - Creating mover brushes
5.2 - Texturing a mover brush
5.3 - Mover keyframes and animation
5.4 - Mover properties
5.5 - Mover sounds
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*Chapter 6 - Actors* - 23:22
==============================
6.1 - Lighting
6.2 - Playerstarts
6.3 - Multi Selection
6.4 - Basic properties and actor collision
6.5 - Zones and creating a water zone
6.6 - Triggers, events and tags
6.7 - Unhiding actors for debugging
6.8 - Teleporters and end level transitions
6.9 - Path nodes and AI pathing
6.10 - Sounds, ambient and properties, light dependent sounds
6.11 - Sound importing rules
6.12 - In game music
6.12 - UScript, quick mention
==============================
*Chapter 7 - FAQ (Extras, Tips n Tricks)* - 41:51
==============================
7.1 - Copying geometry, lighting, textures, and more between editors and engines
7.2 - Using "set" commands for debugging
7.3 - BSP HOLES :) (what they are, how to avoid)
7.4 - Creating high resolution shadows
7.5 - Skyzone's and fake backdrops
7.6 - Adding simple items, pickups, and enemies
7.7 - Behindview 3rd person command and viewclass commands
==============================
58:29 - *Outro*
==============================
Disabled mid roll ads for this video as to not break flow and let people skip around more easily to use as a guide
==============================
Music Shizzle:
==============================
Support:
My Patreon is outdated and sucks:
Don't subscribe
*LINKS:*
*TIMESTAMPS:*
==============================
0:00 - *Intro*
==============================
*Chapter 1 - Getting Started* - 1:13
==============================
1.1 - Avoiding spaces and long file path names
1.2 - Files in appropriate folders when importing
1.3 - Avoid spaces in file names directly
1.4 - Show all actors (DNF2001 maps specific)
1.5 - Viewport resetting
==============================
*Chapter 2 - The Basics* - 3:09
==============================
2.1 - Camera movement, viewports, and rendering modes
2.2 - Windows, simple selection, and moving actors
2.3 - Level properties
2.4 - Fully loading packages
2.5 - Actor search function
==============================
*Chapter 3 - Geometry* - 7:17
==============================
3.1 - Creating geometry, basic shapes, and brush properties
3.2 - Vertex editing
3.2 - Rebuilding your worlds
3.3 - Brush order
3.4 - Grid size, snapping and re-alignment, moving and rotation
3.5 - Brush combination and merging
==============================
*Chapter 4 - Textures* - 12:58
==============================
4.1 - Applying textures, movement and rotation
4.2 - Surface properties
4.3 - Texture material (DNF2001 only)
4.4 - Creating mirrors and shiny surfaces
4.5 - Detail textures
4.6 - Animated textures
4.7 - Texture importing
==============================
*Chapter 5 - Movers* - 18:56
==============================
5.1 - Creating mover brushes
5.2 - Texturing a mover brush
5.3 - Mover keyframes and animation
5.4 - Mover properties
5.5 - Mover sounds
==============================
*Chapter 6 - Actors* - 23:22
==============================
6.1 - Lighting
6.2 - Playerstarts
6.3 - Multi Selection
6.4 - Basic properties and actor collision
6.5 - Zones and creating a water zone
6.6 - Triggers, events and tags
6.7 - Unhiding actors for debugging
6.8 - Teleporters and end level transitions
6.9 - Path nodes and AI pathing
6.10 - Sounds, ambient and properties, light dependent sounds
6.11 - Sound importing rules
6.12 - In game music
6.12 - UScript, quick mention
==============================
*Chapter 7 - FAQ (Extras, Tips n Tricks)* - 41:51
==============================
7.1 - Copying geometry, lighting, textures, and more between editors and engines
7.2 - Using "set" commands for debugging
7.3 - BSP HOLES :) (what they are, how to avoid)
7.4 - Creating high resolution shadows
7.5 - Skyzone's and fake backdrops
7.6 - Adding simple items, pickups, and enemies
7.7 - Behindview 3rd person command and viewclass commands
==============================
58:29 - *Outro*
==============================
Disabled mid roll ads for this video as to not break flow and let people skip around more easily to use as a guide
==============================
Music Shizzle:
==============================
Support:
My Patreon is outdated and sucks:
Don't subscribe
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