Treyarch Completely Reworked This in Black Ops 6...

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So, week 2 of Black Ops 6 reveals are rolling on as today we got a bit more information on a few things that are both pretty cool to hear, but that I'm also curious to see how it works in practicality come launch and beyond. On top of that we also learned a bit about a few more minor details that not everyone can interact with right now but are something you may be able to get some use out of. Today we're breaking down all that information and what you need to know so drop your thoughts as we go along, drop alike if you enjoy the video and make sure to subscribe to stay up to date with all things Black Ops 6. Again, we're pushing towards 600,000 subscribers so if you'd like to join us on that lofty goal of attempting to get there by launch or at least closing the gap further and perhaps you're a part of that nearly 75% of viewers not subscribed, I'd love to have you in the community. For now though, let's jump into it...

00:00 - Intro
00:52 - Pre-Loads Have Started for Black Ops 6 (Bnet Only Currently)
02:05 - Black Ops 6 Day 1 on Xbox Cloud Gaming
03:02 - Treyarch Detailed the Black Ops 6 Audio Overhaul
03:22 - Adaptive Audio Updates in Black Ops 6
03:46 - Footstep & Callout Updates in Black Ops 6
06:22 - How Audio Physics Work in Black Ops 6
07:19 - Black Ops 6 Will Prioritize Audio For You
08:30 - New Accessibility Support for Black Ops 6 Audio
09:10 - Will These Changes Be Good or Bad in Black Ops 6
11:39 - Thanks for watching! Subscribe, like & comment!
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Zombies not being downloadable is probably because of what you said after, data leaks. The easter eggs are very dear to zombies players and the devs themselves to the point where they have a separate Q&A division which is monitored to make sure leaks don't happen

KaiHydra
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Giving us hearing loss options because they know the OGs have some hearing loss from all those flash grenades during the golden era of cod.

xshadowscreamx
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Talking about the enhanced audio settings, personally, this will help me out massively. In the past, I've had a lot of hearing issues which resulted in permanent minor hearing loss in both of my ears, one more than the other. Even though its classed as minor, it really affects me in pretty much any multiplayer game that requires directional audio and callouts. These settings will really help me and I think other studios should take note of this

ethandoesguitar
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Your coverage and breakdown of everything in this game, no matter how small, is amazing! Thank you for your hard work. Love seeing new vids being posted constantly!!

Hynesbaby
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This is awesome, my gf has hearing loss in her right ear and now we can adjust a game to work for her which will be awesome. Too bad campaign isn't early so now i have to miss grinding multiplayer so i can go through that and get behind

onetrueangel
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I just don’t want MW2019 & 2 footstep audio disaster all over. Like, yeah…if you’re close to an enemy sure they should be able to hear something…but at the same time they shouldn’t be able to locate you 20 meters away either.

TypicallyUniqueOfficial
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As someone who has asymmetrical hearing, I'm kind of hyped to see how in-depth this is. I started losing hearing in my right ear about 4 years ago and have kinda gotten use to it now, but the setting is definitely intriguing to me

nicholaswarren
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As someone who has bilateral tinnitus and hearing loss, the ability to adjust high end frequencies is a god send. Thank you for reporting on these things. Accessibility is really important and I am glad more gaming companies are making changes.

QE-mfgd
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Don’t make footstep audio too loud by default. We don’t want Ninja to be a crutch perk.

skull-strike-g
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Read the thumbnail as “a few diverhaulics”
Damn right im diving

NotA-Real-Therapist
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I have Meniere's disease in my right ear with tinnitus and 90% hearing loss in that ear...this will be game changing for me

DfanCE
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Someone who has early stages of hearing loss in one of my ears, the settings to adjust the audio to help me will be a great interdiction to the gaming industry for FPS games. The amount of times where I am playing and I dont hear someone to one of my sides but everyone in the VC shouting there is someone there.

TrooperSmithy
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9:00 as someone with tinnitus and APD, this is a 10/10 feature

CRTZ
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Man flashbanged me when he said Ubisoft Xbox deal 2:50

dominichoward
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Playing shooters with open back studio headphones feels like cheating lol

SimplySora_
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gunna be a camping simulator if the steps are that loud

hauntCOD
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I know I'm in the minority here but I'm unbelievably excited for the cloud gaming. I love playing games on my phone through game pass, so I'm gonna be playing zombies non stop and taking advantage of the save and quit function for solo. It'll be like playing the old bo1 zombies mobile game again with an actual controller

AmyRoseWasHere
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Enemies and team should have completely different sounds, surely how hard is that

EyesofHorus
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the improved footstep audio is an actual difference, couldn’t here shit with headphones on either

sethslaysall
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I think the physics-based acoustics are going to provide an additional skill gap to players who understand how it works, which I think is great. The best comparison I think I can make is Rainbow Six Siege because when you listen to footsteps, they don't come from the exact location of a player; they'll bounce around, and you'll hear the footsteps through the doorways and not through walls. If you are a fast-paced player, It still allows for the freedom of moving around quickly through neighboring rooms, and campers won't actually be able to pinpoint your exact location very easily. Plus, with the freedom of omni-movement, I don't think camping will be too much of an issue as you can get the drop on players around corners pretty easily.

wyattbaillif