Geometry Node Assets: Update - Build Nodes

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An overview of my Build Nodes which I added in the latest update to my Geometry Node Assets.

Build Nodes Workflow Demos:

For more about me, check out my website:

The Build Nodes and all of my other nodes are available from these links:

The link above is for a collection of Geometry Node setups for Blender that I extracted from my project files. They are all setups I found useful for creating something, now neatly packaged as an asset collection.
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I think you're spot on creating node assets to be used in a modular way for foreground elements. It makes me reflect that perhaps I'm building too much functionality into single, parameter-heavy node groups that might be easier to work with as modules. Of course, if node presets ever become a reality then it won't be as laborious to adjust. Thank you for the breakdown.

LawrenceAaronLuther
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Incredible work here! Thank you so much for sharing your workflow, I've learned a lot from watching your channel and purchasing your node pack! 😀

hexebyte_music
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This is incredible stuff! Amazing! Great work!

hazdrubal
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This stuff is awesome, definitely more people should be using these.

RavenTaleLive
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This is amazing. Can’t wait to give it a try.

LoudSodaCaleb
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These are amazing! Thank you so much, I'll be using these for all my projects in the future

davidbennettarts
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Hello, this is very interesting. I love how much control you have with it and I'll definitely buy your products. I noticed the texture is acting weird at 10:08, there is some tiling issue especially with the circles. Also would you consider adding an asset for the floor and ceiling? And the roof? Thank you

theodubois
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This is what I imagined 3D development looked like before I plunged into this field.

VerminWorm
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well you deserve my sub as I would really love to learn it myself.

simonw.
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I dont quite understand how you use "Build Walls". Can you please describe the process, starting from an empty blend file?

bbp
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I didnt saw the whole video but do you have a trim mesh with some ornaments that can be instanced on a curve without too much deformation? like with perfect 90 degree angle?

Dhieen
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i loved your geometry node assets, i know how hard it is.

i want to know

is it possible to change layout into building with your setup?

i mean only x and y plane

rkboost
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Hey man, I just bought the node pack but when I try to open the wall nodes it just wont open, any suggestions?

fed_blend
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What happens if you would place a window at a sharp corner where a wall is at let's say 30°?
Would it cut into both walls?

mrksdsgn
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Hello there thank you for sharing your journey with geo node. May I ask if you might be able to give some suggestion on a geo node system to make smeat trail?

gart
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How about geo nodes for roof? I think you already have enough material to create specific nodes for the use of roof creation.

hazdrubal
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can you make a tutorial and how to do this like I would love to knowledge to do these.

simonw.
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I just realized something terrifying.

Geometry node are considered assets meaning they don't have to be GPL like addons.

This is going to have A similar effect as paid addons making certain workflows unlearnable for free users.(hard surface for example.)

Unless someone redoes the work so that the free users can catch up.(this never happened with hard surface.)

Were all screwed!

nullvoid
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I have sent an email, hope it is correct the one I have sent.

gart