Cinematic Photoreal Forest Path Unreal Engine 4.26.1

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Photoreal Forest Path Unreal Engine 4.26.1

For this personal project I wanted to create a photoreal look using only realtime no baking and no raytrace this is all ingame at 60/120 fps 4k running on rtx3090
Using Physical Based values with Hemisphere hdr plugin
The terrain and path was created inside Unreal using sculp tool and insert quixel megascans assets and with foliage tool I scattered on the sides of the path and the village.
Trees are procedural generated from marketplace package
Character created with CC3 and retarget Skeletal Mesh to ALS4
Project on Arstation
#UnrealEngine #unrealengine4 #photorealism #photorealistic #photoreal #quixel #environment #forest #village #realtime #pbl #3d #ingame #videogames #videogame #megascans #forestpath #sky #cloudy #rtx3090 #nvidia #cc3 #characterdesign
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I look forward for Witcher 4 with this graphics;)

NextgenPL
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Suuuper good lighting. I can't even imagine what you are gonna be able to do once Unreal Engine 5 comes out!

ches
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I understand correctly: 'World settings. Lightmass. Force No Precomputed Lighting' switched on the true? Looks amazing

MI
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what package did you use for the trees?

ishitrealbad