Virtual Bamboo Grove | UE5 [4K]

preview_player
Показать описание
A moody little bamboo grove in the rain.

Running realtime in Unreal Engine 5.2, with a combination of Quixel assets and textures, third-party assets and custom assets modelled and textured in Blender. Nanite was used for the assets, Lumen for GI and reflections.

Music courtesy of Epidemic Sound.

*

FOLLOW ME:

Рекомендации по теме
Комментарии
Автор

Absolutely mindblowing how far technology has come that scenes like these look almost 1:1 to real life.

fameus
Автор

Lumen has come so far since it's inception. This is the most photoreal project I have ever seen in UE. At first I was thinking this was rendered out in Pathtracer. But knowing that this is all realtime is just bonkers.

Ginger_Prince
Автор

as a filmmaker I am blown away by the natural lens distortion and DOF and perfect amount softness to the image, and the slight over exposure on the sky. Im watching on a 120 inch screen and I have to say this is the most convincing photorealism i've seen... I struggle to believe this is not only GCI but UT5... has me very excited for the future.

Vitaphone
Автор

this is by far the most photoreal ue5 creation I've seen. absolutely insane, well done

blendistdold
Автор

Beautifully done.. hands down one of the most realistic ones I've seen. Love the color grade on it as well.

stevemihalkomedia
Автор

The rain material makes all the difference! Well done, looks so real!

CrofD
Автор

I had to watch this a few times because I just couldn't believe it. I swear, every one of your videos is better than the last. What you can do with this engine is truly inspirational. Such a treat to get another one of your videos.

UstedTubo
Автор

Wow you are one of the few people who can make such stunning realistic renders in ue5

MatthewRumble
Автор

This is one of the most realistic showcases ive ever seen. Well done!

FoxRacingGaming
Автор

That's literally reality, you can't convince this is fake

lemon
Автор

0:08 and 0:26... I couldn't even tell.
I love these kinds of UE projects, not just slapping presets, but actually having the time and effort to perfectly set things up.

foxthroat
Автор

I love this one so much. Watched it a couple times already. Besides the almost forgotten "the third and the seventh", this is the most realistic piece I've seen in a long time. The rain... mind blowing, thank you for sharing that. This is soo damn good.

IrinelPapuc
Автор

Man this is so cool, I might be in a different engine but I love these UE vids and presentation they always bring me a lot of excitement.
The rain is the only thing that's kind of weird to me, I don't know what it is exactly but something how the rain drops hit the ground, their light and maybe framerate feels off about it. But that's such a small thing that I'm nitpicking, really love this! You captured the atmosphere very nicely. :)

ViktorsJournal
Автор

Just got done binging your channel and it's clear that your skills are improving lately. This is top notch stuff. Keep up the great work!

TallSilhouette
Автор

I cant stop watching this. Showing my friends too. So insanely cool. Hope you make more man.

Bodenlanable
Автор

Photo realism at its peak according to me. Keep it up man

AryansinghT
Автор

I honestly had to do a double-take. I consider myself pretty good at spotting renders and real-life scenes, and this time, I was just confused as to how good this looks. Incredible.

jadeabove
Автор

5 very big shiny stars. Great subtle camera work. Not overcooked and wobbly like so many people erroneously do.

robertdouble
Автор

Looks so good! Almost photorealistic. The rain drop splashes were the only thing that looked off

JamesThomas-nrog
Автор

You're probably the only artist who reached real photo-realism in unreal engine. Your works are out fo this world. You already helped me in the past to get wet effect using decals, I can't thank you enough for this. Top tier artists are usually (unfortunately) not available to share lots of details around their works.
If you have time, you can maybe do a tutorial regarding your console variables for render settings. I suppose you use some of them, otherwise I don't get how the renders looks so clean. It seems like you're using 16K megascans, man!

CristianoSpada