Cameras and Rendering | Coding Geometry Dash in Java #8

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This tutorial is about how to set up a camera and "renderer" using the current framework that we have set up for the simple 2D game engine.

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at 11:54 yours only rotated but mine rotated and moved backwards at once

mwbgeometrydashpcaccount
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Hello, instead of transforming each object in Renderer and then transform it back to its position, could be viable to save the current AffineTransform of Graphics2D object passed to Renderer, then transform the Graphics2D object once in camera coordinates, then draw each object in place, and at the end restore the previous Ggraphics2D transform ? I do it sometimes, and I'm not aware of any drawback. Maybe you are ?

lucaxtal
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whenever I see you running your code your cube is rotating slowly but then after that i try mine and it rotates like crazy FAST and when your cube didn't rotate mine did slowly

mwbgeometrydashpcaccount
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your player always rotates TURTLE SLOW while strangely mine goes always SONIC FAST

mwbgeometrydashpcaccount
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