Intro to Environment Art with Andres Rodriguez

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Recording of Live Session on August 19th 2016 with Andres Rodriguez as we discussed what it takes to get into the industry- as environment artists -these days and also take a look some of the work he did for Uncharted 4.

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really awesome talk! even as someone who has been in the industry for the last 12 years I found some nuggets of gold in there! Naughty Dog is constantly inspiring with their insane level of quality. thanks for sharing!

PolygonAcademy
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really great advice, well grounded & simple to digest. Thanks. Really inspirational.

brenttassell
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I won't ever take this, beautiful, information for granted!

xPancakeslyf
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this is an awesome Q and A. Thank you for posting this. Power to sharing knowledge.

openarcanastudio
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Good line of questioning and insightful answers, thanks guys

johnmccormick
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Really solid advice in this one, I liked seeing the breakdown from blockout to final process. Thanks Andres and Manny!

komradkyle
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Was just working on a "re design" of some EQ2 environments while listening to this. Was grabbing some reference photos when I heard him say he worked on the game, and almost choked on my coffee lol

CyberVikingGaming
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Thank you very much for such explanation of process! I love these types of videos

yuraponomarenko
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Man, why didn't I see this video and class before October!? Next time I will definitely take a class similar to this.

ZachBush
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Great advice guys, really good listen at work!

DAntoine
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50:02 learn all basics to environment modeling
= maya) all environment pieces modeling and unwrapping all in Maya

Uses mud box for brick = organic detailing that easier to do in a organic sculpting program = zbrush is fine as well instead of mudbox
The rest of the architecture = columns, windows, etc don’t need the extra mudbox step cus they dint need that organic breakdown like the brick

improvementTime..
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Nice video, keep it up, there are many topics you discussed that are very important for starting artists.

UpsideDownTutorials
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Nice Q&A!!! Super useful! Thanks a lot!

AlexsandrCody
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Thanks. And I am really happy that I Got my students license on substance designer today 😄

Extrone
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That was really informative and helpful for me! Thank you mate.

_xkim
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So are you saying that ( Speed Tree ) would not have been a great tool to use? Or is the old way a faster way of creating foliage assets?

Lync
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Does anyone know what class is being mentioned at 53:44? Clinton's class?

casperwermuth
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so is this a grey box level a finished concept image using photoshop. or is this pic all in game screenshot with real models?

SOGMAONE
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this was very insightful, liked and subbed!

erict.jb.
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WOW
amazing
speechless
Peace, love and tequila

jarabito