5 CHANGES in the Twisted & Twilight Update! - Warhammer 2

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"Ungrim can't actually beat a dreadsaurian"

INTO THE BOOK YOU GO!

Atercor-kxhs
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Finally the abandon option! Hope next time they make an option to ask someone else to abandon/sell settlement

AintImpressed
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"Missile weapons no longer hit trees for 1.5 seconds."
Laughs in ambushing ratling guns

link
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I wish we could ask our allies to abandon or gift us settlements... I don’t wanna declare war on Karaz-a-Karak just to take Averheim back

francescoholm
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Glad we've Zerkovich for these "obscure" but important mechanics often ignored by other Youtubers.

Coeurebene
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The increase to mass overall seems like a pretty strong indirect buff to Dwarves, neat.

Jedic
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I really hope that the mass change helps minotaurs massively, minotaurs with great weapons are one of the only tools beastmen have against armoured antilarge units, but they get punted like they were the size of children when anything above a stiff breeze hits them.

dakotadean
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You always do a really good job of boiling down the most interesting and important pieces of any announcement or game feature. Great content as usual. Thanks.

Justanotherguyize
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Grimgor: Flips around after punching Settra.

"Yare yare daze."

oace
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"foot characters are sturdier and won't be knocked down much"




Gorebull: *heavy breathing*

iforgotmyname
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Finally i can see how mutch value my mortars get. They never get a lot of kills but they allways feel like they do a lot.

OlrikMeister
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The only thing missing from the damage track is friendly fire
*edit*
Yes-yes we are curious. Good to know who to blame

BouncingTribbles
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I'm really liking that damage tracker feature, gives you more of an idea what your units have actually been doing during the battle and if you used them well. The only thing I now want on top of that is that units or characters who can summon things get credited for the damage their summons did. Like, if you summoned a Cygor and it managed to obliterate a bunch of depth guard before crumbling away, your caster should get that Cygors killcount once it goes away.

darthplagueis
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I actually shouted “YES” and slammed my fist on my desk when you said minimum cast distance was removed

MissFeatherstone
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Fighting a dread saurian sounds like a honorable doom for any slayer

fsherman
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I kinda think the fact it's so hard for a carnasaur to wade through some spearmen is ridiculous, not to mention the knockdown changes kinda make mounted units a lot worse. They really should have just applied it to single units.

skunkbrains
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That change to missiles with the grace period is a game changer for sure. You can have archers hidden in forests, which will act as cover from other missiles since missiles entering the forest will often be out of the grace period, whereas the missiles of the archers in the forest will be able to fly out of it unscathed. Epic.

FlyingButterHorse
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These are some really good changes. Looking forward to this patch.

haze
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I love how the Warsphinx still gets covered in raspberry jam even though the only one bleeding here is Grimgor, lol.

nakenmil
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I would like to see that settlements can be given away through diplomacy.

boendal