Java LWJGL/OpenGL Game Development Tutorial 7: Introduction to 3D

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This video talks about the basics of using 3D in LWJGL/OpenGL

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That long time you spent making getters and setters, I just right-clicked and generated getters and setters. Eclipse bro. Eclipse

proccessingunit
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In the first 5 minutes, i already love you for this tutorial. Soo much better than the other ones I've found!

TastyMunky
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i was tired of the EXTREME velocity of the movement, so i extended the class to a Thread and i put a Sleep method of 20 milliseconds before the display.update, it helped a lot, OH! thanks for the tutorials i'd never imaginate that 3D java was that easy, Thanks!!!

Milanesachan
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subscribed, man. Native teacher talent.

mireazma
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Fantastic video and very well explained. Thank you so much for sharing it.

therealgraeme
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To automatically generate getters and setters, you can hit [alt] + [insert] and choose getters and setters

Deathlykiller
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Is there any reason to avoid glFrustum method? It's identical to glOrtho and also provides a perspective mode. There are more examples of glFrustum than gluPerspective in the OpenGL Red Book.

SriHarshaChilakapati
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Creating the getters and setters is one reason why IntelliJ Idea is great, It can just generate them for you.

glitchruk
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If you don't want to write all the getters and setters manually,
just go to Source>Generate Getters and Setters

pst
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Your videos are awesome, but I am driven insane by the fact that every time you speak a word with a "th" sound in it, other than the word "this", you actually enunciate a "f" sound...STAHHHHP.

ma
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CANNOT IMPORT static org.lwjgl.util.... The FIX is to add lwjgl_util.jar to the project and do all the fancy stuff we did with lwjgl.jar

PotatoIngHacks
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I do like your vedios though veery informative explaning and good

MalekiRe
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Thank for such an awesome tutorial. but i got a problem, i follow your step in the tutorial but i still can see the output since the glTranslate() at the main loop.when i remove it then i can see the Quad at the top corner...Appreciate if anyone can answer my problem...

MRBHSL
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In my main loop glTranslate() runs and updates the cam position. And when i press the A key it starts the x and z position starts to increase. Whenever i release the A key glTranslate() keeps running and since the x and z variables haven't gone back to 0 the screen keeps moving. Why does your screen stop when you release the key?

sporreking
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Not sure if this has been answered.

Refer to an earlier tutorial where images are rendered in a 2d space, use in addition to the camera shown here. I could be dead wrong, but that's what I gather.

xDigDoug
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Hi, Display.getWidth() doesn't work for me:
The method getWidth() is undefined for the type Display

PokeNerd
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What about switching between 2d and 3d, as in huds, menus etc.

TheJmax
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Hey please tell me how do I determine when to use 1and -1 ?

HrishikeshKamath
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Hi benny,

Do LWJGL is different from JavaFX?

Which is the best one to develop 3D applications ?

girishvelivela
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Okay, I'm pretty sure I set it up exactly how you did, but my square isn't showing up.  In fact, anything I try to draw doesn't show up. Help?

zachsents
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