Java + LWJGL 3D FPS Game (Personal Project) [#1]

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Trying to write my first 3D game/engine in Java using the Light Weigh Java Game Library and Slick.
I've written everything by myslef except the FPS camera, I had to google for that quite a lot.

The whole map is basically an array of 2D Lines which are then converted to 3D walls (or the other way around too), each one has its own texture, theyre all the same height. There is one floor and one ceilign for one map, they are automatically generated based on the array of walls.
Collision detection is calculated using that 2D map (you can also see it in the top right of the video).
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That looks amazing! How long did it take you to get this far?

MindBending
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Wow, how do you manage to get that font rendering over the 3D enviroment, because i wan't to implement it over my own engine.

capresto
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Ahoj, vsimol som si cestinu tak nebudem pisat po anglicky..rad sam spravil nieco na sposob wolfu 3d, z toho co som pochopil to nieje "realne" 3D..zakladom chapem ..vedel by si ma niekam nasmerovat ak by som chcel nieco podobne spravit ? :)

starkiller
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i learn java now but i want to start by engine in a simple motor of games "scratch"

magicbb
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Hello, it's a nice game! i like it!!. looks like with Duke Nukem 64! a game that was make with mora than 60 people!!
i'd like to see this code, i'm learning java... and english language too! sorry, my english isn't very good.

andersonschwartz
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Can u make a personal tutorial for me?

gericrafter