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Java + LWJGL 3D FPS Game (Personal Project) [#1]
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Trying to write my first 3D game/engine in Java using the Light Weigh Java Game Library and Slick.
I've written everything by myslef except the FPS camera, I had to google for that quite a lot.
The whole map is basically an array of 2D Lines which are then converted to 3D walls (or the other way around too), each one has its own texture, theyre all the same height. There is one floor and one ceilign for one map, they are automatically generated based on the array of walls.
Collision detection is calculated using that 2D map (you can also see it in the top right of the video).
I've written everything by myslef except the FPS camera, I had to google for that quite a lot.
The whole map is basically an array of 2D Lines which are then converted to 3D walls (or the other way around too), each one has its own texture, theyre all the same height. There is one floor and one ceilign for one map, they are automatically generated based on the array of walls.
Collision detection is calculated using that 2D map (you can also see it in the top right of the video).
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