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Drawing Sprites, Input Based Movement, and Basic Gameplay - SFML C++ Tutorial - Episode 2

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In this video, I start with a blank SFML project and, step-by-step, show you how to create a basic gameplay loop, where the player can run around and kill a zombie with his axe.
In order to do this, we'll learn about how to draw a sprite, how to handle player input, and use some vector math to do movement and collision detection.
All software used in this video:
In order to do this, we'll learn about how to draw a sprite, how to handle player input, and use some vector math to do movement and collision detection.
All software used in this video:
Drawing Sprites, Input Based Movement, and Basic Gameplay - SFML C++ Tutorial - Episode 2
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