Geometry - Nodes Best Feature for Abstract Renders | Blender 3D

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In This tutorial I show you how to make really interesting shapes using the volume cube node in geometry nodes.

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Loved this! I'm 53 and learning from you. You've got a bright future keep it up.

ih
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Probably the best introduction Video to Geometry Nodes out there

quinxx
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Nice tutorial! Thanks from South Korea

heelee
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u r amazing! :D so young, but that adavnced allready, imagine where ull be in ten years lol

bUildYT
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You glide through blender! true master!! keep it up player!!

gganticlvtch
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This video brought me great joy. I loved learning somethign new today. Thank you.

tiavstudio
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Been looking for a workflow to a personal sculpture project and this video is the last remaining piece I needed. You rock!

j_shelby_damnwird
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This is new to me, totally worth watching

rogue_engineer
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I'm new to 3D this video will help me alot.

diwakar_tsn
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Better tutorial than most, good job! :D

Blender_Cube
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How old are you!? I'm impressed, you sound super young.
How you have a grasp on these advanced things is amazing. Keep it up!!

StevenDiLeo
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Really good video, I hadn't seen a lot of this stuff before. I'm inspired to use these tips!

Keep making tutorials

moharmon
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im genuinely afraid of your future, youre gonna do soo good. ❤

imsatoboi
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best and simple geometry node tutorial for parametric design so far.. I can find alot for Rhino but not for Blender.. maybe because Blender is pretty new for parametric design yet. Please share more geometry node tutorials for parametric design :)
and one question... How do you do this if you wanna use an object you make (not volume cube)?
Subscribed and thanks! :p

cwcho
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Great tutorial, I look forward to more

ShaggyMummy
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good tutorial keep it up... dosent bother me but would be good if you can avoid keyboard and mouse klick sounds

nitinwww
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If you use the displacement modifier you can edit the texture easier

NebulaFlex
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Bro how old are you? You’re so talented! Good job🎉 Live the Content

anthonysmechanics
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Nice! So I was playing with this.. you can separate the bricks from the mortar from the brick texture by subtracting the fac output from the color output of the brick texture. Set both brick colors to white, mortar to black. Put that into a volume cube, and it will give you the bricks. Put just the fac output into another volume cube to get the mortar. each into their own volume to mesh, then join geometry. Now the bricks and the mortar are separated.. takes some adjusting to get right.. like, less than 0.5 for the brick scale

robertkerr