Unreal Engine 5 - Strategy Game Controller #2 - Select and Move Characters

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Welcome to Part 2 of our series on implementing a controller for strategy games in Unreal Engine 5. In our previous video, we covered how to pan, zoom in and out, and rotate the camera in a top-down view, similar to popular strategy games like Age of Empires and Anno.

Today, we will dive into character selection and movement. You'll learn how to select characters, command them to move to specific locations, and implement interfaces for selecting and deselecting characters. Join us as we bring our strategy game to life with dynamic character movement.

► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits

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Was a bit confusing, but finally it works :D

JuliusLong
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You are the best youtuber for this I've encountered. Usually it's: "Use camera in a separate blueprint from player, I won't show you how to point and click " OR "I'm going to show you how to point and click with your character, but won't show you edge scroll". You've saved my fkn time. I appreciate it. I was 1.5 days looking for a dam solution. You are the boss.

alexgomez-bibk
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Hi CLM ! :) I really like the map and the assets, did you do it yourself or can we find it in the marketplace? Thanks as always ! :)

zicfi
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at 18:10 i cannot attach the function to target and get the error "player controller object reference is not compatible with BPI Player Controller interface. Do you know what could be causing this?

AWOL_Art_Apparel
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Can you make characters selectable with a controller, too?

Rockshurt
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Hello, at 28:00 the program does not allow me to place "ToggleSelect" in the "Event Graph", information appears that it was not marked as callable. Any idea how I solve this problem?

uierilima
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3:24 Для тех кто смотрит видео с автоматическим переводом на русский язык. Тут ошибка авто. переводчика. Автор говорит про клавишу "P" (русская "З"), она отображает сетку NavMesh.

pdfuhim
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I know I commented on one of your later videos but I am going back and redoing my camera controller as I was using a different one. How do I stop the right click from moving the camera? It is super annoying to have those micro-movements of the camera whenever I click to move a character. I don't want right click to move the camera at all.

tiltedtexan
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Is this going to have a turn based battle system? Like one where you do a certain amount of actions before the units turn ends and goes to the next in an order, or is it going to be more RTS style click here, click on enemy to attack then ai moves to attack automatically

ZaynNaz
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Hello, brand new to Unreal 5. At 16:50, you can see an "Add" dropdown menu next to "Inherited Interfaces." On my end, there is no "Add" dropdown option. Instead, I can only see one next to "Implemented Interfaces." Because of this, there isn't an inherited Go To interface to be detected when it is needed at 16:55. I cannot add an Event Go To block to my event graph because it cannot be inherited in the first place. Is there some workaround I could try to fix this? Also, why does your interface dropdown menus on the right side of the screen not match mine?

black_gru