3 DEVS Make a Real-time strategy game in UNITY, UNREAL & GODOT!

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0:00 - Intro
0:22 - 10 Minute Projects
3:42 - The Launcher (New Game Dev Course)
4:15 - 1 Hour Projects
7:04 - 1 Day Projects
10:25 - Reactions
15:08 - Outro
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Create your first game in a couple days with our NEW LAUNCHER COURSE! 🔥

Blackthornprod
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Man, that guy at the end of the video really gave time to the playing of the games. You should have him on as a "judge"/playtester for all these mult-dev videos. Seeing someone get into the finished product is usually the best part.

JDjr.
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Had a lot of fun with this challenge! I'm very sorry to the other devs that I didn't get to play their amazing games!

Floky
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the best way to say is;
Visually it's Wishbone cause of style and cool narrative.
mechanic wise, its Floky cause it has everything what people thinks of an RTS genre.
But the most stressfull one seems Tumblewed's board game, as shit get's 0 to 100 really quick.

dibyaudhdas
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It was an honor (and a lot of fun!!) to be part of this challenge! Thanks for having me on!

I was also blown away by the art direction in Our Darkest Night. And the gameplay video doesn't show it, but I spent a good hour trying to master the Unreal RTS game 😂

tumbleweb
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i love the looks of our darkest night, definitely my favorite

ostrelephant
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Well that was fun, would love to come back for another video sometime

Edit:
Just curious, would anyone wanna see me turn our darkest night into a full game?

Wishbone_Games
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I would really play "Our darkest night", i can see it being a multiplayer as well. You have little guys as long as theres people alive. If all die, game ends? Anyway, would love to see all of the concept improved, but this was my favorite.

liriolira
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It's an interesting concept. The loophole maybe being that all three of these engines can be used to make similar high quality games, and it's really the devs vision being tested here.

BritBox
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ah, disappearing health bar syndrome, it is how I lost my father, a tragedic condition

NotARealPersonBR
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I think these timeboxed prototypes are great to make us focus on what actually matters to that game and experience. The great thing is that all of these prototypes can be fun and engaging to play, even without graphics, lighting, or anything. In the end the games are about gameplay, the challenges they provide, and making us feel smart during the process.

Our Darkest Night was definitely my favorite here. By just having a few light sources and mostly being dark, you already start feeling more tense and focusing your eyes a lot more in what's happening in the game. That's awesome!

harrygameprod
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Quick suggestion for a new version of the "Pass the game challenge"

embrace chaos and the 2 cycle already done before, make it so 3~5 dev try to make a cohesive game development, and at the end of the first cycle add a "secret" dev, he works on the game only once, and his whole purpose in the development os to add chaos, he cannot remove anything but is incentivised to add as much ideas into the game as possible

the second cycle for the first devs is then spent trying to make his chaos work with the game, polish the art, coding, vfx and sfx

would make for a fun video format, reduce the hate comments from chaos mid-project (since the chaos is now a part of it, not an unforeseen/unnecessary twist like the centipedes [we will never forget the centipedes]) and the devs at the end of the project are more likely to add polishing than to add new stuff, since glitches and bugs will most likely be present after the Chaos dev's involvment in the project

kumakaon
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dude our darknest night is such a cool concept, the narrative reminds me of something like Iron Lung

Nopunsforyou
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For me the Victory Goes to:
- "Unreal" Game Strategy wise but sadly the 24 hours games had not enough boat.
- "Unity" for the best Look and Field Game.
- "Godot" for doing his thing.

DanielGirardBolduc
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1st guy just nailed the aesthetics but the 3rd guy kinda made a addictive game so yeah both were great

Not_Deb
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6:38 for some reason i absolutely lost it when i saw the horse running backwards and attacking the player with its butt

dk-sky
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Darkest night is the best looking game, the harvest game is the game I would grind hours in and the red achres is the bathroom game

NX
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Our Darkest Night is the most memorable to me. great job!

cassolmedia
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I would like to see a 1 day, 3 day and 1 week version instead. In my personal opinion I think the 10 mins and 1 hour concept is a little silly. However, love the videos, keep them up

JUSTcauseTWO
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Weve got to get wishbone on more. Love seeing him fully experience the whole of each game

WillHellmm