RTS with Base building in Unreal Engine | Strategy Game like Command & Conquer and Supreme Commander

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This is a totally new RTS game with Base building, a game like Command and Conquer, Supreme Commander and Earth 2140, made in the Unreal Engine 4 by a solo ex modder, turned amateur indie developer. It is set in a modern/future setting with base building, resource gathering and real time vehicle combat called Hyperwar ( old name - Paths to Supremacy).

⭐UPCOMING STRATEGY GAMES⭐

Chapters
0:00 Explanation
0:42 Singleplayer & Features
1:53 Development
2:57 Day & Night cycle
3:42 Units & Turrets
5:07 Camera & Maps
6:20 Resources
7:17 Power & Radar
8:05 Control range
9:11 Fuel & Ammo
10:48 Building zone & walls
11:20 AI and future updates
12:19 Conclusion

Here is a totally new RTS game project from a solo developer made in the Unreal Engine 4 and inspired by Command and Conquer, Supreme Commander and Earth 2140! Currently called Paths to Supremacy and already three years in development it looks stunning considering it is made by a single amateur game developer and ex ARMA modder with Unreal Marketplace assets he reworked to fit his vision.

Now do keep in mind there is no multiplayer planned for this game, it will be strictly a single player experience as multiplayer would exceed the resources and time this developer has. Another important thing to note is that instead of factions there will be an extensive research tree in the game and so while you start off from a generic futuristic military faction you develop it into a unique one every time you play as you research and apply new tech. Add to this the dynamic of always starting from a new randomly generated starting position and you will have much more variety than you might think at first glance.

A very interesting and rarely used feature in such RTS games will be actual fuel and ammo used by units and turrets which needs to be resupplied, but if you dislike this feature you will be able to turn it off.

Every map in Paths to Supremacy will have a more or less distinctive heightmap and landscape. This is not a typical feature for an RTS game, as most of them have very flat terrain. Sure there are mountains and rivers and such, but they aren’t playable, just for show. But in this game
landscape is part of the difficulty, because with different highs and lows on the map. The buildings and turrets cannot be built everywhere and their lines of fire will be limited by obstructions like rocks or hills.

As development continues the research tree will be implemented, after which helicopters are planned to be added as units. Shields and outpost will be interesting additions after that, giving more defensive options to the player.

Proper enemy AI with base building is another big upcoming feature, along with smaller ones like new sounds and music, user interface update, tutorial missions and all the other features you would need to properly play a game like this.

#RTS#strategy#UnrealEngine
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Thank you for supporting my project and the great video on your YT channel. I hope your community enjoys the project.

andreassteinhorst
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As a solo dev working on my own game project, this is such inspiration to keep pushing while understanding it'll take a long time to complete.

dariusdbbowser
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Amazing! Love the concept of a base building RTS inspired by Command & Conquer and Supreme Commander!

LifeCodeGame
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I think this might be one of the biggest cases of inspiration I've seen in a while for my own solo RTS game. Also as an avid player of the old command & conquer RTS games myself, I applaud you. And if this was a year ago, I can only imagine what it's looking like now. I've heard that RTS games are one of the hardest to make in Unreal Engine, and yeah, I think I can certainly agree.

victorgross
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I used to play C&C back when it was new. It's amazing to see how far rts games have come since then. This is exactly the kind I'd love to play. Love it. Will follow the progress for sure.

WillP
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Finally a Earth 2150 inspired game mechanic in more modern RTS! great job

KyranFindlater
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It looks really good! I'm looking forward to this and D.O.R.F.

TheVoidOfWhatever
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Unbelievable what some single persons are able to create!
If this game is getting some more troop types, landscape assets and quests, this can become a great c&c inheritor!

luftwolf
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I don’t know how many times I said it already😅but thanks for mentioning me in the video again❤This game will be awesome!

thedoctor
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This looks cool as it is and I hope the dev will build upon it. I personally would like to see some urban combat in future with help of soldiers in building. But I understand, that would mean a lot of work for building a their destruction models. All mentioned games at beginning can be recognized in this game. nd when comes view obstruction, increased range by elevation and fuel model was also in Original war game I mentioned in different video of yours. Fuel is not that big problem, when done non-intrusively.

hatoryh
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this is not even a finish project and I already hype for it

rafliyaumil
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Impressive work from a single developer

ElLoco
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As long as a player can choose to enable/disable the necessity for logistics support (fuel, ammo, etc.), I see it as a welcome addition and nice change, as it adds an additional dimension to the game. But it should be a feature or dimension that can be disabled, if someone wants to play a more traditional C&C style skirmish.

ericmcquisten
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Looks great! It would be ggreat to watch some video from you about rts games where youu could ttake direct control on every unit.

kirilllybashev
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Wow, grahpics are really stunning (something which barely happens in the RTS genre nowadays).

RZORLIGHT
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Not bad at all. It is a real gem as a game! I'll definitely put it on my Steam wishlist!

mauromigliavacca
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something i loved off the bat isnt the solo dev.
ITS HIS Realistic SCOPE of developing the game
People underestimate balancing/creation/content etc.
No MP is a smart move, no factions and a simple tech tree to upgrade your army is a very smart route he chose.
I am still skeptical on gameplay however.
Take into consideration Sudden strike, and the later C&C games where A.I. Complexties were higher.
Here I'm doubting he has made battle plans/maneuvars for the enemy per difficulty.
Other than that Im glad to see solo dev do this...

linezgames
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It would be kinda cool if you can toggle lights on/off at night on vehicles to add a little bit of stealth game play.

brianawilk
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This looks better than any other upcoming RTS. I want this :D

DevilsRockContract
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This has my interest BIG TIME! I'm in love with the terrain features. Not a big fan of the fuel/ammo/healing lasers, but if I can turn it off it's all good.
My gripe is that maintenance factors can be finnicky, though add realisim... unless hey're multi-coloured lasers. That said, if fuel was instead re-interpreted as a parallel "radius" like radar, it could rock.

HazzaTheFox