How CG Works | Look At Constraint

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This video overviews the process of implementing the Look At Constraint in the same way it’s implemented in DCC software such as MODO, Maya, Blender, etc. The explanation is provided in an informal, visual and hopefully artist friendly way, without using any programming.

If you have MODO you can follow along using content below:

Łukasz Pazera
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Brilliantly explained. Thanks Łukasz!

SteveHillD
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Does this setup work only when camera is in the origin?
Because, if I understood correctly, now the vector for z-axis is the position vector off the Target (normalized), and if the camera moves out from origo, then the position vector is not same as the vector from Camera to Target.

khellstr
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