How To Export Animation From Maya to Unreal Engine 5 Using Alembic Cache

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I AM NOT A PROFESSIONAL, I AM A STUDENT!! This workflow video was created from multiple other tutorials that had bits and pieces from this process. This is not an end all be all tutorial since there are so many ways of getting this data to and from these applications. If you guys have comments or suggestions, please leave them in the comments!

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Thank you... BUt when I tried this, after clicking import in unreal.. I got a pop up saying "Failed to import Files/Arena Vadapalani/Maya files/Animations/Cartoon Intro animation/m tour export ani/alembic/neka alembic.abc'. Failed to create asset
Please see Output Log for details."

why is that so? please help

pixelnmedia
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Thank you so much, it was really helpful!:)

urmetlepp
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Very useful, thanks. Have you ever managed to get multiple uv sets to import using this method? I can only get it to work on static meshes.

paulcharisse
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Thank you. However though, in this workflow, parented objects/ Not skinned, are not imported as animated objects in UE. The same alembic file works just fine in other software. Any idea how to make the parented objects to the joints keep animation when imported as alembic cache into UE. Thanks

ahmadshishani
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when i import .abc file ue is getting crashed...i am new to unreal engine..can you guide me sir?

divyatadoju
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ty for the tut i did every thing work except the material
they didnt export to unreal plz can u help me with it]

merdoVFX
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That is helpful. I have questions.
Do I have to do animation bake? Will there be a problem if I bring it to Unreal without an animation bake?
How do I import camera animation to Unreal? How do I import Maya camera animation into Unreal?

jymercy
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I have this problem when try import alembic to Unreal.
Maby someone can help me find solution ?
Error: Unable to import mesh due to a face consisting of 5 vertices, expecting triangles (3) or quads (4).

mr.khapilin