Coding a Dubins Car Optimal Path Planner

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Well done! I did my msc thesis on this subject and had a lot of challenges but also fun. You distilled the key concepts really well

Hyrtsi
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Great video! But when facing a real problem, the steering wheel have an angular speed, which means that it takes time to turn the wheel to a certain direction. Its particular hard to make a vehicle follow a trajectory when its L -> R or R -> L, because the wheel have to be really fast OR the car to be very slow or stop while turning the wheel

calvinsuzuki
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Awesome! I've been trying to figure this out for a game I'm making and this helped immensely. Thank you!

SteakSawSr
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Hello thank you for you explaination. but i have a question. Why for LSR we use pythagore to get the straight line length ?

maybe I have a theorie but i let you correct me.
we do hypothenus = distance from center for Lstart to Rend
side = sqrt(hypothenus *hypothenus /2) //cause each side should have the same length

the side length = the straight line between each steering circle

am i right ?

niks
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Firstly, great content thanks for that. I have a one question: by looking at the start and finish positions, can we understand which maneuver type should be used? Are there any faster methods than calculating the length of each maneuver type? I'm trying to increase the speed of the my implementation.

yafesenessahiner
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at 2:27 how is the maximum turning angle not affected by speed? won't there be a frictional constraint on the maximum centripetal force that can be exerted on the car while following a certain path?

abhigyanganguly
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what about combination of backing up with forward driving to eliminate unreachable areas? can you make a tutorial about it? Also problem be solved when it is not constant speed?

hakankosebas
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I have a question, why u \in [-1, 1], u should \leq 1, but why u can \geq -1?

longC
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