Before You Master Music, Watch This

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That last thing - the ability to hear what you want the track to sound like in your mind - this is the hardest part of mixing and mastering, in my experience. This is what I work on most. The first part of your journey is learning the fundamentals - how to use a compressor, how to use saturation, how to use meters, how to use an EQ etc. But once you have those down, the real battle begins - devising taste and the ability to hear a finished track before it exists.

dmind
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You consistently post the most informative and interesting videos on the subject of music production. Thanks!

martzicianproductions
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cant hear the differences of the audios :(

zxncofficial
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Can you make a dedicated video on Clip to Zero stretegy?? How we can start mixing and over all workflow if possible??

NELSON_DIAS
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your masters always have been awesome :)

MuzdokOfficial
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Such a great video. Thank you so much!

GloveBunniesVideos
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I am a sound design student and I was wondering if you have any advice on what to do with the mix when you know it is going to be played on many different types of devices?

djgcorp
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ive learned a lot on your channel. thank you very much!

chazk.official
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historical knowledge is very important

EXKORTEX
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what? what about those walls of sounds served by Dua Lipa or rock artists? If dynamics is related to depth, how a mastering engiiner can achieve such a beautiful wall with depth at the same time?

BebroMG
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hey sage. just out of curiosity, whats typically on your mixbus when starting a mix?

nateknowles
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WAS SUCHST DU DENN FÜR MUSIK AUS BITTE?!

KevinBendinger
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all of those things come if you do the one thing right, I think it's not helpful to teach them as if they were obtained differently. I mean, they are concepts you can figure out separately but at the end, actual loudness will come with actual depth and timbre. Maybe the only one that comes apart and complicates my point is widht because the other ones are codified from the same source, while widht is about acchieving all of the other features of a good sound but coming from two sources. Maybe I'm totally wrong but I have observated that if you focus on one of those things, say like hey I want to make this song sound dynamic, it's so easy to loose perspective and not obtain the right loudness, timbre or depth of the track. Let's say a mad thing: we need to learn how to make something sound good (most people can tell if something sounds nice or not), and loudness, depth, etc will be byproducts; instead of trying to get all those things one by one, tweaking forever, to get a good sound.

alephestudios