Power Production in RimWorld #shorts

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A quick tip to help you with power production in RimWorld.

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#rimworld #biotech #shorts
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You can also get a ton of clean power with 6 toxic generators, 3 pumps, and an atomizer.

federationprime
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My reserve batteries blew up almost immediately after I connected them to the power grid. Thanks Randy

MrLandShark_
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Oh THAT'S what the switches are for

kuno
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You will love the new underground power lines! Because the short circuit always happens on a tile with a power line, if you only use underground power lines, it simply wont trigger. There is a chance this will get fixed though

G-Fiti
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Honestly after the first run for me i just said "meh. Deforestation is far from the worst crime i will commit in this game" and by the time that catches up to ""running out"" potential, tree sowing can keep up with it.

MrAlyxandyr
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Pro tip, build a lone cable near your powered utilities. You can then switch to different power sources on those utilities, effectively switching them off without the need for a pawn to run over and switch it off manually.

skidmech
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Vanometric Power Cell > Everything Else.

I love Real Ruins

jirojhasuondgrandcompany
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Short circuits are not happening with hidden shielded cables now.

defcotheone
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today I learned what causes the short circuit event

childofmars
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Or you can fill batteries to 100% uninstall them and then when needed install them where they are needed until your main supply get back to normal.

MMAHypeWatch
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Pick the mole people > Grow mushrooms > Turn mushrooms into chemfuel > ??? > Many fuel

Ciraaxx
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Set of reserve batteries is quite essential if you're using rimatomics as well. After a solar flare it's easy to forget to immediately turn on reactor(s). If you use all of your stored energy, you won't be able to start them, and that's quite a big issue. I've learned it the hard way

episode
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Me: goes onto enemy time, steals fire foam popper, leaves

tobycat
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Thank you, I never considered building the backups like that. 👍

larryhorton
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Biofuel-refinery, Chem gens, and atleast 1 turbine. You can turn plants and animals into fuel for multiple days and the turbine gelps you if the power goes out and you can't supply the bio-refinery with power

MANTUEFLIE
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Other Alternative is downloading Rimatomics mod and glassing entire map with one zap

markofthebeast
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Me when fucking forests keep growing infront of wind mills so I just place a bunch of hay floors to prevent growth

BisexualPlagueDoctor
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wind turbine can be built with flooring around it this solves the problem with the turbine getting blocked

gooptydoopta
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Chem generator is the best variety since it doesn't need constant refueling unlike the wood generator. But the only downside is that they explode like the fuel itself.

You don't really need reserve if you're always on the net positive with the usage of geothermal and watermill generator. I also use unstable power cells sealed inside the walls and vanometric power sells but the game stops giving it after some time

Turning off unnecessary machines is important. For example ore scanners, if you don't use it then just turn them off. Or some machines that you use manually very rarely. For example gene processors from biotec, they use 50W each but you usually need more than 20 of them

barsozuguler
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I was today years old when I learned that full batteries cause short circuits. Will be using the switch from now on.

Aquo