Ashes of Creation - No Fast Travel

preview_player
Показать описание
Sign up for the game here:

Watch the stream here:

Join the community here:

#Shorts #Twitch #PirateSoftware
Рекомендации по теме
Комментарии
Автор

Then you get halfway to your destination only to realize that you forgot something at home…

I-do-things-occasionally
Автор

I remember the initial release of Sonic Frontiers didn't have fast travel either. It got brought up on Twitter and someone at Sega replied with something like "it's an open world and you're Sonic the Hedgehog. You ARE the fast travel." 😂
Imo, It felt so awesome to zoom freely.

laball
Автор

It's gonna be like Dungeons and Dragons, where it's difficult to have a schedule where everyone in the party is available.

walnutchi
Автор

THIS is also the core of how survival games became so huge. Simple objectives become a whole journey with stories along the way.

wedgemccloud
Автор

I totally get that and agree, HOWEVER, if the map is 75% empty like many games these days are, it is still disrespectful of player time

GlorifiedGremlin
Автор

This is why I loved Cyberpunk 2077. Just navigating the open world to get where you're going was fun enough that I didn't even realize there was fast travel until *after* credits had rolled at like 70 hours.

travelsizedlions
Автор

Limitations can produce new experience. I remember playing Skyrim with fast travel disabled and exposure to elements enabled. It felt just like this: I have several reasons to go to another city, so I'm leaving for it and try not to freeze to death. Feels like an impactful journey.

sergeyshubin
Автор

The key is the experience of adventuring needs to be engaging and exciting. If you’re walking around and it feels empty or it gets repetitive then it will lose its luster.

remroyal
Автор

My husband does this thing in his fav games, that he calls "Immersion walk through"
Let's say, he plays Witcher 3. His mods (aside of the sexy Gwent) are realistic weather, realistic time pass, no map etc.
He would walk/ride everywhere as you would on a actual horse. No galloping, just traveling. Sleeping at night, traveling at day... He played this game, and others multiple times, using this "Immersion" system. He just be chilling and appriciating the game. I'm so glad I got him back into gaming ♥️

kaworob
Автор

"Why are you going to that location" is a good way of putting it.

If there was no method of teleportation in Runescape it would be a miserable experience, because the game sends you all across the world all the time for little things (clue scrolls, slayer tasks, farm runs, etc.) Instead you unlock these movement options and it feels really good, but it DOES transform the game into leaning into that mobility as an assumed state and/or a reward.

AoC it sounds like leans heavily into the "this is YOUR home, and you leave your home to adventure but come back after." Which in turn means it rewards placement of your home base, defense of it, and consideration for how easy or hard it is to get to high value areas.

Both perfectly valid design modes, but both have some mutual exclusions and lean into very different styles of gameplay that some players will prefer and others will hate.

MythrilZenith
Автор

I haven’t seen a single moment of gameplay of this game. Just high praises with the mini map.

Burntsparky
Автор

One of the reasons why I love Subnautica so much. Every time you travel for resources, it's not only risky, but it takes a while to get there and back so every trip needs a bit of planning.

That's why the Cyclops is so cool, because while it's not a permanent residence, it extends the length of expiditions so you really do feel like you're on an adventure.
I really wish subnautica had more challenging commutes, because then not only would you need to prepare your resources, but also balence your defence.

SirPanikalot
Автор

Theres fast travel right?
AOC: laughs in horse

osirisforrest
Автор

This is a big reason I love valheim. While there are portals, you have to travel normally to set up a portal. And the critically important resources cannot be moved through portals.

fuzzygenius
Автор

Work all day, spend all my free time walking across the map, run out of free time before I get to where I'm going, sleep, repeat.

MajorMystery
Автор

thor: "gamify your work"
also thor: "degamify your games"

thekito
Автор

It's not about the quantity of time when exploring, it's about the quality of time.

joepartridge
Автор

Farming materials in sea or sky in FF11 was like that back in the day. Long walks from the teleport crystals, sneaking past enemies, yelling at the one loser that forgot sneak potions. Fun times.

timstram
Автор

Next stop: encumberance - where you have to leave 80% of the loot behid, because you have to spend a day walking back to your base.

Daskard
Автор

“Mr bilbo where are you off too?”

Gamer Bilbos - “im going on an adventure” 😅

Baileybransby