Everything you need to know about eevee next

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Quick decals addon:
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Awesome addons i use and recommend:

puresky comes with lens flares now:
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This is one I'll reference again. Thank you!

melbendigo
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Thank you for this video. It has been very helpful for my commercial projects.

jermesastudio
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I remember watching Tron when it came out and saying therewas NO WAY we'd ever have real time, fully shaded graphics... Mind Blown!

PrinceWesterburg
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For people comparing this to UE in a real stick in the mud way; competition is good for everyone, but don't be a dick about your opinion. That's for both blender users and unreal users for rendering. blendeverything seemed to just draw an adjacent comparison, not to suggest to unreal is worse now. Your program will be better if ours is better. Even if you hate blender community for some reason, being supportive would encourage people to do better all around. Negativity is counterproductive and just plain sad. Afterall, don't forget why epic gave blender a grant. Blender has always supported epic users. Be cool...

SimonHeggieVFX
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0:53 is there a way to make emission work even when its not inside camera frame?

postafezes
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I've tried to open in 4.3 a project of an apartment created with 4.0 and almost every textures was a mess. Tiles of 3 mt, wood turned in to a psychedelic nightmare, windows transparent, and not only the glass.. Ray tracing seems like giant bubble.. There are some parameters I have to change or I just can't use 4.3 with a 4.0 native files? Tx for the video👍

ekoeschannel
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I downloaded blender after 5 months and i see some new option like Raytracing and i was confused that what this do, then i came to YouTube 😅

RanjeetFGaming
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And yet you can't place a solid as a shadow catcher so why do i need those new settings??

mki
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Why blender shader need to enable "bump and displacement" setting. It should enable automatically as soon the user plug the material in displacement socket or there should be some tick mark in the displacement node to enable it directly from node tree.

dMistri
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We are talking INCREASED RENDER TIMES :D while the whole point of EEVEE is to be real-time, Lumen as well :)

UnchartedWorlds
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They should bring back contact shadow option..


New vsm shadows is pretty good if the radius isn't too high. When the shadows get more softer, the chance of light leaking through wall skyrocketed



I know jittered shadows is still a thing in next, but the performance impact is just too much compared to legacy eevee

Villager_U
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awesome, thanks - just next time you make a video make sure you don't have a train to catch first - had to slow you down and watch it like 3 times before i started to catch on - maybe i'm just old or something 🤣

dudleybarker
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They should start to implement, FULL RAYTRACING visual, so theusers can choose between screen space raytracing and fully raytraced visuals

aliosanlou
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Emission, displacement!?
I thought those essentials were already there. How do people use it professionally without them?

Cola-
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Old EEVEE had restirctions on the number of particles. Does EEVEE Next also have these restrictions?

benveasey
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if is raytracing it cant be screenspace. Otherwise is another thing, but It's not accurate to call it ray tracing.

antoniopepe
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Does it work with old gtx cards as well?

skylight
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Eevee is nothing like UE, Its wrong to say that as well as saying raytracing mislead people. There is no real raytracing, its same old tech as screenspace raytracing. To say its raytracing it should be non-screenspace. I think its better for blender and everyone to be honest/clear than being more like marketting person :D. And It doeesnt exactly support mesh lighting cuz its screenspace as well :(.

Ericaandmac
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lol no. EEVEE Next is only screenspace ray tracing. Not like Lumen, Lumen using cone tracing which is another whole different thing. Please study more before making some misunderstanding information like this.

monsterinsane
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