Pygame (Python Game Development) Tutorial - 53 - Tank Turret

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for everyone that's complaining about him not teaching us classes as well, I personally hate OOP because of it's complicated manner, I also started his tutorial on Tkinter which uses OOP as a main structure and I found it frustrating which itself lead me to quit the tutorial series from lecture 1, and I guess the same would've happend if he used the same approach with pygame so yeah, hope ya got the point guys.

yassir
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I wish he had gotten into Object Oriented Programming with this. It might have taken a few videos to explain but it would have been a great thing to learn and made the program easier to write overall.

DrKorvett
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We're halfway through these now. Looks like we lost a lot of people along the way. Might I suggest a more consistent coding style next time(camelCase perhaps)? The various variable and function naming conventions are confusing even you. How do you think we feel?
Good tuts, though. It's all coming back. Thanks.

thetruth
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I haven't seen the following videos yet but I think this is gonna cause a lot of trouble. I will just build it as a class.

TheJaniable
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Why are you avoiding teaching us classes?

a_amundsen
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Not gonna lie, it kind of irks me that you didn't use this opportunity to delve into the basics of object oriented programming with the tanks by making a main tank class. 

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