Unity Dots 08 - Features - StateMachine | #unitydots #unityecs #unity #unity3d #gamedev

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Samuel Asher Rivello, with over 20 years of Game Development expertise, presents Unity DOTS & ECS features, the RMC Dots Library, and examples.

Unity DOTS:
Unity's Data-Oriented Tech Stack (DOTS) is a combination of technologies that work together.

► JOBS: Take advantage of multi-core computing platforms with parallelized code that can run safely and at speed
► BURST: This compiler translates your code to highly optimized native code
► ECS: The Entities package uses the entity component system (ECS) architecture to organize code

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DOTS PORTFOLIO:

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PROJECTS:

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PLAYLIST:

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TIMESTAMPS
► 00:00 Intro
► 00:20 About Unity DOTS
► 00:52 About Me
► 02:36 State Machines
► 02:45 AI : Theory
► 04:30 AI : State Machines
► 06:28 AI : Behavior Trees
► 08:24 AI : Choosing Solution
► 11:12 Unity Best Practices
► 11:51 Unity DOTS Portfolio
► 12:03 Unity Editor
► 13:46 State Machine Demo
► 14:22 State Machine C# Code
► 14:59 Demo Step 01
► 15:54 Demo Step 02
► 16:35 Demo Step 03
► 16:51 Demo Step 04
► 17:54 Demo Step 05
► 18:17 Demo Step 06
► 18:54 Demo Step 07
► 20:03 Authoring Component
► 21:39 Outro

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ABOUT SAM

TAGS
#unity #unity3d #gamedev #dots #unitydots #ecs #burst #jobs
games, game dev, game development, education
unity, unity3d, unity game development
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I was started to a dots state machine yesterday. I will check this out. Thanks :)

musabkara