Garfield Gameboy'd COMPLETE

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Cutscenes from an alternate reality Garfield horror game on an alternate reality Gameboy.

This animation contains Garfield Gameboy'd Parts 1, 2, 3, 4, 5, + additional content. My longest animation! Lots of hard work. Thanks for watching! No, I won't make a 'happy' ending, and yes, this is the canonical ending.

Inspired by the artwork of William Burke

Ending Theme (melancholy ver.) composed by MelonadeM

Vocals by Phoebe Tsen

Lyrics by myself and mastering by Karl Reef.

Additional Music:
Clock Tower - Dark Premonition
Clock Tower - Don't Cry, Jennifer
Clock Tower - Kerosene
Clock Tower - I'm Looking For Mary
Clock Tower - Death in the Elevator
Clock Tower - The Return of Scissorman
Clock Tower - Scissorman
Clock Tower 2 the Struggle Within - Truth
Clock Tower 2 the Struggle Within - Yellow Blood
Earthbound - Giygas' Intro
Super Castlevania IV - Dracula Battle
Final Fantasy XIII Lighting Returns - Overclock

#garfield #gameboy #animation
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"Smoke as often as possible."

Thanks game, that is a really good advice.

kristexs
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"So how did you become famous?"
LumpyTouch: "Gorefield"
"Do you mean Garfield?"
"No."

alphabetaed
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“Bullets won’t work Jon”
*jon pulls out a spray bottle and broom*
“Now jon, lets be rational”

eggboi
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Difficulty Levels:

*Odie Mode:* For players who believe they aren't ready for the main game... Yet.

*"Money can get you a dog, but only love will make it wag its tail"*

John is replaced with Odie, and John's Shotgun is replaced with Odie's Slobber. Gorefield has returned to his original form as Garfield, and will not kill Odie, but try to get as far away from him as humanly possible. All Odie has to do for this game is to collect 50 bones scattered across the map.



*Heathcliff:* The baby mode of Garfield Gameboy'd.

*"Don't rush in, take baby steps."*

John's shotgun has unlimited amounts of ammunition, while Bottles of Cologne, Teddy Bears, and Lasagna Pans are limitless and stashed in every portion of the map.

The game saves every time John enters a room or smokes his pipe. There is no health or scent meter and Gorefield can't detect John at all, not to mention that he is ridiculously slow and weak.



*Easy:* This difficulty is for players who enjoy the story more than the combat and stealth elements.

*"The training wheels are coming off."*

John's shotgun can fire 20 shots before needing to be reloaded. Throughout the map, there is an abundance of lasagna pans, teddy bears, bottles of cologne, and shotgun shells. The game saves whenever John enters a room or smokes his pipe.

John can take more hits and his scent meter goes up very slowly. Gorefield's detection rate and speed have been lightly reduced, alongside his damage.



*Normal:* The regular Garfield Gameboy'd experience.

*"You can never go wrong with a classic"*

All settings are as shown in the video above. The game saves whenever John smokes his pipe.



*Hard:* A game mode that gives its players a proper challenge.

*"Now this is getting intense, be careful."*

John's shotgun can fire 8 shots before needing to be reloaded. Shotgun shells, teddy bears, bottles of cologne, and lasagna pan spawn rates have been lightly reduced.

The game saves whenever John smokes his pipe. John's health bar is slightly reduced and his scent bar now increases faster. Gorefield's detection rate and speed are lightly increased, alongside his damage.

The house is in ruins, leaving parts of it incredibly dark. You can counteract this by using the mode's newest item: John's Lighter.

Within these dark sections, you can press and hold down the B button, allowing John to pull out and turn on his lighter. If you hear meowing or cat-like growling, turn off the lighter and hide. Gorefield's in the room with you.



*Nightmare:* A game mode fit for veteran players.

*"Death's not a threat, it's a promise God has created."*

John's shotgun fires 5 shots before it needs to be reloaded. Shotgun shells, teddy bears, bottles of cologne, and lasagna pan spawn rates are moderately reduced.

The game no longer saves. John's health bar is severely reduced, and his scent meter now builds at a moderately faster rate. Gorefield's detection rate and speed are moderately increased, alongside his damage. He now takes multiple forms every time John enters a room.

The house is in shambles, leaving parts of the house unable to be entered. You can counteract this by tricking Gorefield into unblocking it for you. Make him follow you into the room with the blocked-off area, hide and Gorefield will do the rest. Of course, this is very risky, so only do this if there's no other choice.



*Monday:* *ONLY RECOMMENDED FOR SPEED RUNNERS, PROCEED WITH HEAVY CAUTION*

*"Walls have ears, Doors have eyes. Trees have voices, Beasts tell lies. Beware the rain. Beware the snow. Beware The Cat You Think You Know."*

John's shotgun only has 1 shell, with no other shells anywhere on the map. There are no pans of lasagna, teddy bears, or bottles of cologne.

The game does not save at all. John's scent meter is permanently on "Danger" and his health bar is permanently at 1%. Gorefield's detection rate and speed are drastically increased. He can now kill you with only one hit.

The house is completely demolished, leaving some areas heavily dark and others unable to be entered. You can counteract this by using the same tricks provided in game modes "Hard" and "Nightmare". However, just because you have all these tricks up your sleeves, doesn't mean you should deem Gorefield less of a threat than he is now.

qadenchilds
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as someone who grew up reading the Garfield comics, I never thought it would have ascended to the meme status it has become in recent years

SomeDumyOnYouTube
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"Smoking his pipe allows Jon to save the game. Smoke as often as possible!"
GAME OVER
Jon has died of lung cancer.

fozzygozzy
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That’s perfect! Loading screen tips like in a survival horror game!

keto
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Garfield: "turns into a snake, spider and centipede"

Australia: this is childs play

rtysdfgh
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Jon's boss: Why was your comic late yesterday?

Jon: I was dealing with some personal issues

pondererofpointlessdreams
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"I want you to live, Jon. Not because I love you, but because your despair gives me infinitely greater pleasure than lasagna..."

Scissorman-wepp
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“Bullets don’t work, Jon”
(Whips out lasagna over a fire)
*”Now now, Jon. Let’s be rational about this!”*

BOT_CORP
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Never expected Garfield of all things to have such an intricate lore.

jessedobson
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If you think about it, this is happening in one house surrounded by other houses, and no one realises this is going on.

tiredadmiral
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10/10 from IGN
“This game actually makes you feel like jon”

mosurax
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For those wondering, the theme at 2:10 and at other points of the video is from the SNES game Clock tower: The First fear and the song is called "Don't cry Jennifer"

saturnknight
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From the video, it seems that the government wanted Jon to get a sample of Garfield so they could analyze it and find a way to stop him (and weaponize him), but then either Jon fails to obtain it, or their analysis of the sample tells them that Garfield has no weaknesses. This results in them nuking the city in a desperate attempt to stop Garfield. The nukes were the "consequences" mentioned in the loading screen.

nanyabiznez
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Can we appreciate the Lyman inclusion? I didn't even know the guy existed til' now, and the fact he has realistic eyes at the end is accurate to his show appearance... Damn, Lumpy. Damn. The fact he also only mentions Jon and Odie at the end is neat, cause he was Odie's original owner, and he was a friend of Jon's... Deepest lore.

vq
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A whole 13 minutes? We have been blessed

Darkspyre
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Jesus, this is still so good. I completely forgot the entire plot so rewatching it was so fun.

Fleshdothboiled
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People are enjoying this so much. Am I the only that’s genuinely terrified? There’s just something about the animations that are so eery, like they don’t move smoothly and their so graphic and not graphic at the same time. The animations are very good but just so... fear inducing. I’ve actually had nightmares...
but I guess on the other hand I am the limpest wet noodle.

schrodingerscat