How much MONEY I've made selling my indie GAMES on STEAM? | 2023

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My first games that I sold on steam in my game developer career have been selling for a while and now I've made a few more so I wanted to take a look at how much money they have made. I also wanted to go over how I can improve being a game dev based on what I've seen work and what has failed so far. So how much money I've made selling my indie games on steam? Well that is the question, so I wanted to go over making money sellings games, selling your game on steam, and how to make money as a game developer. I hope you learn something so your launch goes well!

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Thank you for making your numbers public even though I'm sure its a bit scary! Even if the sales may not be amazing, the experience you gained through all of your hard work is the most important thing! Releasing MULTIPLE games is really impressive, considering the amount of devs that either give up or can't commit enough to release one(aka me lol). Keep up the good work!

StaveDate
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Not to make the numbers worse.... but your time developing the games doesn't have a $0 value.

tomkc
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Yo, the fact that you completed and released so many games is a mad inspiring! Love seeing the progress from game to game, as well, and i appreciate a look into the behind the scenes revenue figures. Looking forward to what you have next!

tjmixmasta
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100% appreciate the look behind the curtains at the Sales and Costs. Thank you!

theclimbto
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Always good to see the raw numbers and I'm sure theres a lot of other game developers out there that could benefit from seeing that making the game is just _one part_ of the puzzle

Mr-Highball
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Really cool to see all the stats so transparently! Considering how expensive some hobbies can be, I’d be happy to see numbers like that

McBreadbox
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That was a really cool breakdown of all your games. It was nice to see all of the stats and updates on games from previous years. I don't think I've seen an indie dev do such a thurough breakdown before, and that was nice to see. I think it was a much more realisitic peak behind the curtains for a lot of indie devs compared to the bigger indie dev youtubers who often make a lot from their games. I really like the art and style for Okashi Towers, keep up the good work.

DestinedTucker
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Great job through the years. Keep it up!!! <3

nightingale
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I bet your last game made way more by now. it looks very well made! thank you for the numbers, I'm just at the begining and it's scares me how difficult it is

Ed-jkmg
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Nice dude! Making small games so you can learn and grow quickly is the way to go :) :)

isto_inc
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Love the breakdowns, maybe next time you can also show how much you make from the YouTube vids? Would be very insightful!

dmangamesSTUDIO
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Hey man, good luck. You'll keep improving, and eventually, you can live off making games (if that is your goal IDK). Your last game is a clear improvement.

GameDesignBrain
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Thanks for taking one for the team.

The last game truly shines over the previous ones, showing your experience gains. My bet was $6-26K on this one. If I had to guess the issue is with the genre. TD was profitable in times of Flash. If it was more of a Stardew Valley type of the game this cozy art would perfectly fit.

Keep going!

anispinner
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I love videos like these. Thanks for sharing, I look forward to posting my first net loss video in 2024.

Keep making games! Just from watching your video here, it looks like they just keep getting better. Good luck :)

Ironroc
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actually good breakdown for once. nice

YOUR_MOMS_HP
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Really good stuff, in my opinion is so far you made games you want and what you love, thats great but if you want higher sales you need to start putting effort in loving what the "market" wants. Its a different type of enjoyment, even on ideas you might dislike on a personal level, they can be fun

nullx
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this was pretty interesting! one thing that i would reccomend though to make your games look much better is to use a special font. for example, your latest game that you're still working on would look much better with a pixel font!

kkibi
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This is exactly why I stopped developing games and chose something else to do with my spare time. I developed games for about 10 years in my spare time. I made about $5000 of profit in those years. Sounds like a nice extra, but that doesn't include buying equipment needed to develop the games, hardware and software. In the end it's a lot of time spent for little profit. It's a lot of fun though and it taught me many good skills. I moved from game development to art, using a number of the skills acquired over the years and building on them. I'm now making more profit in one year than I did in those 10 years and that's with all the real costs deducted. For me game development was a stepping stone to something much better. Who knows what it eventually will bring for you.

artbybenjamin
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Thanks for sharing! When you work on a game that you are planning to put on Steam, do you make whatever you want to make? Or do you try to prioritize ideas with good marketability / have wide audience appeal?

ThinkWithGames
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keep going dude, you got me to make games. do you use a pen tablet and krita or just a mouse and aseprite to create the game character design.

rythmsilver