Exploring For DEEP SEA RESOURCE VENTS In Create Mod

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Last time I designed a working Naval Corvette, and today I need to build it in survival mode! In addition to building the ship, I have to make sure everything is working and setup a fueling station at my oil refinery before beginning the search for vents. These deep sea vents can be harvested to obtain special stones which can be turned into useful resources like copper and zinc.
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#minecraft #createmod #letsplay #modded #survival #episode36
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Name for Ship: SCS(Sbeev´s Create Ship) Brass Horizon
(SCS maby for all ships you build)
Hull number: 27 (Because of the 27 pages in the scemmetic)

GregorMocnik
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Making a small riverboat that you can deploy from the corvette would be cool

Aegisheim
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You should build oil rigs above the vents, then get a boat (as a create train on phantom tracks) to come and pick up the items ! This way in your town (maybe not to close) you can build a port where the ship offload and where you can dock you VS ships

arthemis
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Hull number K-184, and the name Abelia, for remembering HMS Abelia, an actual flower class destroyer

wargaming
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Now all we need is an offshore drilling complex

as for the ship name my suggestion would be ORP Orkan which translates to hurricane

spell
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Instead of rushing to a battleship, you should first make a type of ww2 era cruiser. Or maybe split off onto an airplane, upgrading into a carrier

wargaming
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Name that chicken "Captain Cluck"

And you yourself should be the Admiral

SilverGamingFI
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15:10 imagine you're just chilling on your boat in the ocean and then suddenly: 🐑

superblast
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I love how you are slowly modernizing your world.

MTF_Agent_Z
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The chicken should stay and be named Captain Birdseye

Camel_Knight
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An airbase with radar and air defense systems would be a cool addition to the world so you would have land, naval and air power. Also river patrol boats would be cool. I think small naval craft would make a lot more sense than jumping to a battleship or aircraft carrier.

Dustyhillfarms
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You should make a multiplayer civilization series in which there are colonizers colonizing islands and fighting with warships with the create mod

matthewkimura
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A very cool addition to the ship would be a whistle that you can actually use when sailing through the canal!

skypost
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For the Hull Number, I recommend using the formal Hull classification system used by the navy of your choice. In this case, the proper 'corvette' hull index for the US is currently FS-## (eg. FS-28). It is also possible to use the role of the ship, rather than it's class, so depending on what you want the primary role to be, you could designate it AGS (Surveying Ship) AGOS (Ocean Surveillance Ship), or PG (Patrol Gunboat). I would recommend the official number of the boat be 02, because it is the second ship in your fleet.

lukacsbreslin
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im a minecraft smp ship builder and i love this build amazing great work!

MrEarthMinecraft
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I genuinely can’t believe this is a thing. To build something so complex in Minecraft and yet it’s actually working.

Argyle
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The corvette looks so cool when sailing fantastic job! Now I’ll be subscribing

Cooper-BK
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Making giant cargo and tanker ships to transport this stuff would be really cool.

stevendialetis
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Heya Speev! Your series made me want to play Minecraft again after quite a while with your modpack, and your series has also given me a lot of inspiration for building! I hope this series goes on for a long time!~

sirborkyes
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I think you should code the redstone links a lot better. Something I tend to use is the first slot as an identifier for the thing, and the second for the component you are wiring. For example, in bridges the identifier could be stone bricks, so one draw bridge would be stone bricks + phantom tracks, another one would be stone bricks + oak planks.
This makes sure that you don't accidentally break something or shoot a turret by mistake because you used the same signals. Also I'd recommend storing the identifier in a chest, listing them on a book/checklist or just an irl paper.

diospato