Clarification on counter strafing! ☺️

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If you want coaching to rank up 500RR in 8 weeks or your money back guaranteed, click on the linked video!

CoachKonpeki
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You should remake this showing your keystrokes. Would probably be easier to comprehend with the buttons on the screen. Nice short tho!

DJTheDoof
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Add some keyboard display input in here for an easier understanding next time. Cuz im having a hard time trying to processing this

ihuboo
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I never had an issue with the way i pressed my keys before, but now I'm so confused about wtf I'm supposed to do Lol

sammy
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Easy y'all, just press one key at a time. Holding D? Great, let go of D before tapping A.
Holding A? Great, let go of A before tapping D.

benjamin_lee
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Valorant isn’t like csgo where you have to press a after holding d or vice versa. There is no momentum like in csgo where you have to counterstrafe to stop yourself from moving so your first shot is accurate. In valorant you can just hold a to peek left and then let go. No need to hit d to stop yourself, there is no momentum and your first shot will still be accurate

propane
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If you don’t know already, counterstrafing is only marginally better than letting go of the movement key, so if you don’t have it ingrained, don’t bother now

ethanwood
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I do counter strafe subconsciously but when I actually try it I can't seem to hit the enemies. I don't know how sometimes I do it subconsciously tho but it saved me so many times

wrath
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tapping the other key is really only to be 100% sure you can shoot, its not really faster to counterstrafe in val, but it helps with knowing when you can shoot, but if u alrdy know the timing theres no point

tanaelol
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Him: Explaining about how to counter strafe and peek properly
Me: That sentinel is not upgraded tho :(

predrir
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"counter strafing" isnt actually in Valorant at all, atleast not in the way people think

The entire idea of "counter strafing" in CSGO was that while strafing, pressing a movement key in the opposite direction would cause you to come to a stop /faster/ than you would have, had you simply let go of your strafe key.

But in Valorant this mechanic is essentially non existent. Multiple people have done the actual frame counting with precise artificial movement inputs and counting frame by frame they found that there is absolutely no discernable difference in stopping speed between 'counter strafing' and simply letting go of your movement key.

And this is the case for alot of the more intricate mechanics that are such a main staple in CS like bhopping and server tick rates.

All these mechanics in Valorant have been purposely tuned in such a way that they are relatively easy to pick up and understand for a beginner, without the slurry of arbitrary secondary movement properties that they dont outright tell you about, and would inevitably impact your performance in the longrun.

But as a concluding statement id just like to say that Yes, doing this in game does give you a very slight advantage in the fact that you are more consistently *on the move*

but it does /NOT/ give you an advantage in *stopping speed*

which is the whole reason its even called "counter strafing" at all, as you're countering the effects of strafing.

But yea, any perceived advantage in stopping speed from practicing this sort of thing is you simply gaining experience and understanding of the games actual movement mechanic timing and being rewarded for it *because* its consistent and straightforward.

UnregisteredUsername
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im ascendant and used to press both keys, 100% agree to konpeki, it makes you got killed easier when hold both keys

yyzjhob
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Damn, I thought I was the only one doing the holding both keys method. Turns out that way sucks 😔

xeia
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Just FYI, not trying to be rude or anything, because I know that at high level this counter strafing does make the difference but at relative low or “normal” level the time difference between a counter strafe and just stopping normally isn’t really an issue. I don’t remember the numbers correctly but the time it takes your character to stop moving and aim precisely after you let go the key is just almost the same as counter strafing (something along the lines to 5ms to 9ms). Which for common players this won’t do the difference too much.

Edit: the correct times are 80ms to 89ms which is just a 9ms difference. Which according to data the time it takes for even a pro to shoot is between 105 to 122ms which is more than the time it takes in either case. So just for specific moments (like the ones shown in the video) counter strafing works, in other cases it isnt worth doing the extra input

lurimay_jett
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i think just letting go of A or D is nearly the same amount of time as doing counter-strafing so i dont really do it

xasxter
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bros not talking about jiggle peak hes talking about one direction band

saltywatermelon
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If you are not going full speed taping the other key to stop faster will actually make you move slightly In the other direction instead of stopping

cammmlawton
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I learned how to counter strafe from running and gunning with a spectre

lazyfoodie
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Wanna consider using NohBoard keyboard viewer in your future videos to clarify it even better?

QueenMuser
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people call counter strafing when you hold both to stop, which is why people are probably confused

parkamatics