I Turned the Backrooms into a MULTIPLAYER Game…

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i added multiplayer to my backrooms game. get it here btw:

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Unreal Engine 5 is a state-of-the-art engine and editor with photorealistic rendering, dynamic physics and effects, lifelike animation, robust data translation, and much more—on an open, extensible platform that won't tie you down.

The Backrooms is an urban legend and creepy pasta that tells the tale of an endless maze of randomly generated office rooms. It is characterized by the smell of wet carpet, walls with a monochromatic tone of yellow, and buzzing fluorescent lights.
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So basically level 3999 is one of the only levels with an exit to reality in some canons, but the actual last level never happens in the canon I believe in, in other canons the last level is 999 or its a lot of numbers. (Edit: I don’t really believe in a true canon but I just like a specific canon, so if you have a different canon don’t tell me that the one with a lot of numbers it the true end because there isn’t a “true” canon) (Edit 2: Wow i just saw saw a reply that said there was like a billion exits what the heck happened to the fandom why are there so many exits.) Edit 3: I think that the infinite levels but no true exit is cooler than 999 levels now.

Noncredible
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This is the first time i see someone actually putting this much commitment toward a backrooms game. And its honestly great to see, even better to see how it evolve over time! Most attempt to recreate the backrooms are just simple walking simulator in Level 0 with one monster sadly. I really hope you continue working on this, so far its great!

lazyboii
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9:22 i might have been the first who has beaten the game in nightmare with 4 players, but it wouldn't have been possible without the gang! Shoutout to my fellow squad members LePawel, Isra | Lux and Xendeur! Took us 4 hours on the first attempt, but it was a lot of fun.... for the most part.

koshkamatew
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I picked this game up with a few of my friends several months back. We’ve completed every achievement aside from 4 Player Nightmare mode. To practice for nightmare mode we’ve been speed running it in trios. Our best time so far is 56:52! We love this game and can’t wait to see more levels as they are released! :)

kylekrane
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Please don't give up on this project, it's insane.

sniperghost
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Idea for jumpscare animations: The Howlers could simply tear off 1-2 of your limbs, the partygoers stick their hands to your neck and you just die, this is because in lore the party goers have mouths at the end of their hands and they use these to turn survivors into partygoers. Smilers could just eat you. Maybe have scratchers just push you to the floor and scratch at you a bunch. I understand if you don't really want to focus on the jumpscare but it could add some nice variety.

zeebeeplayz
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This man the legend he made a whole entire game without a team and by himself and it looks so good as well

mrtable
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For me personally, level 94 always seemed uncanny due to fake looking grass, like Telly tubies or a 2005-2013 kids show background

mckinleysku
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Whenever you add VR support I'm willing to donate my soul to the cause 👍

AwakenToast
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When it comes to escaping the backrooms, it would be neat if there were multiple ways of escaping, with each route acting as a alternative ending. Stuff like minor change in dialogue for example.

viktoriatheskinnynerd
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Suggestion: make pipe dreams more claustrophobic, i let a friend with that phobia play it, and she said it wasnt that bad. So id say some twists, turns, spaces you have to walk sidewas to get through and maybe more darkness. Love the game though!!!

konstantinkousandreas
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I suggest adding a sanity system:

-Sanity goes low when you're in the dark
-Sanity goes low when you face an Entity
-Sanity goes low when you wander a lot without finding an exit (The idea is that the player is freaking out thinking there is no exit)

Affects:

The more the sanity goes low the more the screen colors turn black and white
Screen Becomes Static
Player see's entities which are imagination

To restore sanity:

-Be in a well lit room
-Drink almond water
-have a short break after wandering
hope you add it to the game :)

hamada
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I never really comment on youtube videos like ever, however seeing the time and dedication your putting in to making this game which is about a legit infinitely huge labyrinth of thousands of rooms you definitely have my respect after that! Good luck with this game it looks fun af and I can't wait to see what u do with it!

jacklanteri
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Suggestion: on some of the walls on level 0 there should be messages written on them, like in found footage with "don't move stay still" and maybe some cracks and torn wallpaper.

jjquasar
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"we've been trying to contact u regarding ur car's extended warranty for quite some time now"-2:12 💀☠

RobloxEx-Aviator....AirbusA
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bro fr 1:20 if u be walking like that u da entity bro ur sheer dripness is too much to handle for those npc's

lepenze
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Idea regarding guns: Silent Hill Approach. Have them few and far between. Also tease the players with guns that are often entirely empty. You can also make it that players can only carry 1 gun at a time (no pockets on those hazmat suits) and FURTHER torment them by having various types of guns (from different eras) with incompatible ammo. Then, by the time the players get a full clip, they're going to treat every shot like it's their retirement fund.

Spaceisprettybig
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Bro you kidding me? You made this all by your self? Thats totally mind blowing!!!
Also animations are awsome

Saint_Vixy
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3999 is the level where you can actually leave the backrooms making it most likely the end of your journey while no level after 9223372036854775807 making it the end of the levels

Mychannelnameisredblue
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I think that it would be cool to have multiple ways to escape, with each one having their own little cutscene or something. So, for example, if you manage to escape before level 3999 (this number could change) you would get a vague ending, that gives closure, but leaves some loose ends untied. If you escape through level 3999, it would be a happy ending, but maybe have the ending hint at the idea that there was more. Then, if you escape at level 9 quintillion (I'm not typing all that out) you would get the best ending. Idk it seems cool and an incentive to actually play this amazingly high quality game

zarifahmed