I Made The Backrooms, But YOU'RE The Entity!

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I created the backrooms, but YOU'RE the entity hunting other players!

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Music:

"Makai Symphony - Dragon Castle" is under a Creative Commons license (CC BY-SA 3.0).

Models used:

This is a video about the backrooms inspired by the found footage from kane pixels.
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You should at least make the players quicker you can literally see through walls and you can spring it's basically impossible to Runaway

hobo_frog
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I'd really like to see voice chat in the game, there's nothing funnier than hearing people scream as you hunt them down.

wesleyward
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If you wanna flesh this out any more for some reason, here's some ideas:

The entity can only hear (see silhouettes) of players while they're moving

Survivors have decoys they can place that spawns a fake player that randomly moves a short distance and appears as a silhouette

Almond water randomly spawns throughout the map, which survivors have to collect to keep themselves sane. No hiding in corners for the entire game!

Players are by default slower than the entity, but adding a run (with a stamina bar) would increase their chances of getting away so their fate isn't death if the entity sees them even once.


Also, maybe add a harder difficulty where survivors randomly make noise (coughing, sneezing, e.t.c.)

IceboundCat
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The wallhack feels too op. You should nerf it by replacing it with something weaker that still helps you find the players. Like an arrow that points towards the closest player, but not a pointy arrow, more shaped like a wi-fi signal-sign so it "shows you the right direction" without directly pointing on him.

The players need some kind of chance to still survive after being spotted. A limited ability to sprint for example. Which makes them FASTER than the entity for a short time.

Also, the players need some kind of objective to "win". Finding a hidden exit or slide for example... however, that objective should be done in a way so it cant be "guarded" by the entity. like... it could relocate itself 10 seconds after the entity goes to close to it or something.

Could be a fun multyplayer game if you balance it that way. Would love to play it

Edit: If the "exit relocates itself" thing is too hard to do. How about a simple timer for the game, after which the wanderers win? So the entity is actively forced to hunt since only guarding the exit would lead to his los

PriestessOfSlaanesh
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you should make the see through walls a periodic thing, or like a power up you can pick up. it's a little too op.

iAmATRYU
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1:21 that was a missed opportunity for a new roblox death sound joke

sonicyt
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At least when you killed them you were also paying your respects at the same time.

DeadlierThanLag
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not sure you'll see this, but I think it'd be great if you gave this more depth by going further into the noise aspect and making it able for the survivors to win, for instance there could be a randomly spawning exit and the players would only be visible while they make loud sounds, such as tripping, coughing, running, etc. It'd also be cool if the entity can't control when they make their roar and only roar upon have direct eyesight to a player, both alerting the player and allowing nearby players to get away

squeezedlemonade
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if you ever do this again you might want to nerf the entity's speed at minimum considering it looks almost impossible to get away

that might make it more fun to be the entity as you have to ambush the humans to catch them

mpjohnd
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They should also add where you can only see them through walls if your close enough or make it like a power where every 30 seconds or 1 minute you can activate a power for 10 seconds

cash_yt
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1:41 who says that is not the best scream?

HamWithNoBurgerCheese
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Some stuff that can make the game better: Whistling So you can find others, Entity having a ability that has a cooldown to use (it’s basically the feature where you can see the players I want this so it wouldn’t make Entity Super overpowered) Stamina So players can Run, and some Scarier Sounds And Some fixes in the environment So it would look more scarier. I really Like if you implement These stuff and I do believe it would make your game much better.

EfeDorukGenc
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Make it an official multiplayer game. It’s gonna be great

aevasconcellos
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I think it'd be neat if you made it so that you can only see through walls when you roar, meaning you can only find people when they know you're coming or close.

Lucky-sqky
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OMG I love horror games where you can play as the monster and chase people. THANK YOU, you have earnt a sub for this.

chilldogs
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You should make it to where players are slightly faster, and that only when they move or just make sound they appear through walls, that way they are able to use ways to avoid you

cityinsect
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Few things to balance if you want to take this concept further

Entity change ideas

Make the entity make some noise, or make the ambiance more distorted the closer they get
Make the scream only happen when it sees someone so people will know if they have been spotted
Give the Wall hacks a cool down or only be based off of the person's movements a set time ago
While in a "Chase" it disables the wall hacks for 30 seconds (from the latest person to be found)

People ideas

Add a running mechanic with a stamina bar that will temporarily make them faster and help them drop the chase
Give the people an objective rather then just "survive"
Make it less easier for the entity to kill them

Wait this is just tuning into an asymmetrical game that is backrooms themed

Oxygen
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Having the scream allow you to see the survivors would be a nice touch

outtahereprod
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You should only be able to see when you in a close radius or make loud sounds, because seeing the player 100% of the time is not fair

ipraku
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Things You Could Do For The Entity:

- Some-What Blind
-Entity's vison is blurry and darkened
- The closer the player gets the better the entity can see them

-When A Player Moves They Glow A Bright Light
- Only When Close
- Only For The Entity To see

-A Heavy Walk Sound
-The Closer You get to a player the more they will hear it

-Entity Becomes 10% Faster When A Player Is In View

-Screaming Slows Down a player
-Screaming Will slow down a play by 30% due to it messing with their brain


Things You Could Do For The Runners:

- Sprint
- Run 50% faster but over a short period of time you slow down

-Sneak
-Sneak Allows the players to get a lot closer to the entity without being spotted or sensed

-Decoy
-Player places a random Noise making item to trick the entity

-Fear
-The Closer The Entity gets the faster the heart beat of the player will get
-The Farther Away A Player is the slower the heart beat is

-Near Death State
- Once a player is "killed" by the entity they will lay down on the floor bleeding out for 20 seconds
-Other Players Will see a Death Icon show up and will be able to help the bleeding out runner
-If fully bleed out the entity will gain a small 25% boost to their vison and 10% boost to their speed


Thx for reading if you did

justtruz