Unity VFX Graph - Ice Attack Tutorial

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Let's see how to create an Ice Attack effect with Visual Effect Graph. We will create spikes with Blender and see how customizable VFX Graph can be. Pretty cool exercise.

Enjoy!

00:00 Intro
01:09 VFX Graph - 1st Ground Particles
04:41 Blender - Spikes Mesh
06:12 VFX Graph - 1st Spikes
11:34 Blender - Ice Ground Mesh
12:40 VFX Graph - 1st Ice Ground
14:30 VFX Graph - 2nd and 3rd Ground Particles
17:05 VFX Graph - 2nd and 3rd Spikes
20:00 VFX Graph - 2nd and 3rd Ice Ground
21:54 End Result

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*Courses*

*VFX Assets Packages*

VFX Graph Tutorials:

Shader Graph Tutorials:

Other VFX Videos:

Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you!

Unity Visual Effect Graph Ice Attack Tutorial
Unity VFX Graph Ice Attack Effect
Unity Ice Attack
#VisualEffect
#IceAttack
#shader
#Unity
#Ice
VFX
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This was BEYOND helpful. I want to devote my whole time making spell effects in Unity now lmao.

Fanoflix
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I have seen how you have grown as an instructor, now you are at another level, I admire you, thank you

Crisisdarkness
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Glad you're still working at this... I can't wait to start learning the VFX graph. Hope this works with my HDRP shaders

KRGraphicsCG
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one day i'll get around to doing these. I was hopeful to try learning VFX as a way to regain motivation with game dev but a lot of tutorials pull assets/texture sheets from other places and then plug them in which doesn't really teach your how to "make" vfx. Only plug in various assets/values from other sources.

You, on the other hand, ACTUALLY teach and show your full process and I value that immensely.

I've been struggling motivation wise because my country (and my state more specifically) does not have very strong GameDev infrastructure in-place. There are like 2-3 studios in my state and due to current events i cannot go to another state. I specialize in programming and am absolutely horrible when it comes to artistic stuff so these videos I think will help me when i can get in the right frame of mind to work on dev work again. Perhaps my years of study will not become a waste after all...

Keep up the good work. Thank you

solitudeau
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you're incredible, your channel have so much quality, just thank you and congratulations, you deserve more subscribers

josimar
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OMG no way I was hoping you would make this. Thank you so much!

AlphaLul
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OMG esta increíble, se que no hablas español pero aun así me gusta tu contenido y apoyas a noobs Gracias UwU

timiofficial
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Hi i have followed this video tutorial but the sorting for all three particle seems abit problem as they are overlaying each other, from top view i cant see the spike at all😢

ngzibin
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Hey Gabriel, how about some Wind Effect? Like those in Breath of the Wild when you attack with the Korok Leaf Weapon...

julianodbz
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It's quite helpful! I wonder if the icy smoke effect you mentioned at the end is made with a flipbook anime? Or if not, could you briefly tell the idea? Thanks! :)

Joffre
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Can you teach Us how to make Water slash effect like in Demon Slayer..do the first and second water technique...

aisyiput
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Is there any way you could include links to the Burning Paper Effect's assets? I was enjoying following along on this tutorial until it was reliant on another. Then in that tutorial, there were several times where you seemed to just wave your hands to get the assets needed from the provided links (e.g. when you 'rip' the pages from the book, I'm assuming a decent amount of work went into that in Blender). I really want to follow this tutorial within the context of this tutorial :(

lpk
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in 7:54 i dont have the option for shader graph, i tried so many things and i didnt find
anything. maybe do you know the reason?

dviross
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Why i havent a shader graph in output particle mesh menu?

ВасилийМигулин-тй
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"Output particle mesh" box for me does not have the place to plug in the shader... help

AdulAhmad
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The ground particles and the mesh positions are not matching. This looks bad if the spawn area is big, but count is low.
How would one go ahead make sure to always put the particles right under the mesh?

spyke
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Hey thank you for the tutorial, love it but I can't find out that your ice spikes look lit and I can't change it to lit vfx shader in urp. I wonder how it looks like lit mesh.

Edit: Ok I got it. Fresnel effect makes it looks lit and displays edges.

ogulcangumusay
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hey your video is awesome !! is that possible to make it on a sphere ? with the spike following the sphere normal ?

Zumentho
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i followed the shard graph, and if i add the news nodes as 8:22, i got an error:
Shader error in 2/Output Particle Mesh': undeclared identifier at line 1413 (on d3d11)

how can i fix it?
do my unity 2019 too old?

黑貓-db
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Is there any way to show how to create those particles that come out?

hajjex_