Will Scrap Mechanic Finally Release in 2024?

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In this video I discuss if Scrap Mechanic will finally receive the major survival update that has been in the works for several years and leave early access.

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#scrapmechanic #scrapmechanicsurvival #axolotgames

Scrap Mechanic gameplay in survival mode by Mediocre Milton but not with ScrapMan or kAN Gaming, there's also no Kosmonaut either, Axolot Games made Scrap Mechanic!
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Theres no doubt in my mind that the scope of Scrap Mechanic's physics was ambitious especially for first time devs. The fact they have made it as far as they have is impressive. I can't wait to see the full release, heres to hoping its sooner rather than later.

paladingeorge
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my thoughts are that, the last update was 2020 (no small updates) and update before 2020 was released 8 years ago now. and now we are in 2024 so im guessing that they have an upload calinder of once every 4 years.

abbiethecutecatgamer
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Got into this game when i was a sophmore in highschool.... im 25 years old now

BraydonAttoe-xsyg
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They got a lot on the table, the anger and disappointment if they delay this update another year will be immeasurable

apersunthathasaridiculousl
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I feel so old... it has been so long now...

Gummydalf-hbjj
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Just checked their Steamdb entry… On September 3rd they updated their legal lines from „2020 Axolot Games AB“ to „2025 Axolot Games AB“… I hope this has no connection to the release…

kite
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Hopefully my grandkids will be able to play this game before they’re 40

GTLbT
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From a release management perspective - if we would get it in 2024, it would most probably already be announced, as they must do testing and bug fixing prior, which means they would have a schedule in place for that with a deadline. The silence from the devs in relation to Scrap mechanic is disturbing to say at least. There might be many reasons for this - and we don't have any insights into what is going on in the company. There might be other higher prioritized titles and issues they are working on etc. etc.

DonSeldum
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0:52 It's important to mention that while the game engine is custom, the physics engine is not. Axolot are using the Bullet engine, which is used in a lot of games, including GTA5, Rocket League, the Godot game engine, as well as most 3D software.

Phimic.
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We getting GTA 6 Before Scrap Mechanic 1.0

semiconductor
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thanks for this video, its so hard to see anything at all let alone a dev update/blog, this gives me hope it will be this year, maybe christmas when the big games come out, but that might over shadow it, hard to say, if its not by end of 24 then im hopeful for 1st quarter of 25. thaks again for doing what ya can to keep the game in the forefront, by far my most fav game,

RPMGames
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The red Totebot is similar to a creeper from Minecraft, but fast.

TheGoldNinja
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I love the game Scrap Mechanic but I wish the developers would interact more. Without community engagement and no updates I've lost interest in the game haven't played it in months and them never keeping promises (I get development is tough and takes time I get that.)

ScrapBlox
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I hope the update comes out soon. I've been playing this game since before pistons where added and it's come a long way. I know the developers can be a bit annoying with their update schedule but if you look at raft which is another game they made they did something similar with their update schedule by saving essentially half the game and a lot of optimization for a single large 1.0 update. So I'm guessing it's gonna be similar to that. I just wish they would give more updates about stuff. I don't need info on the actual stuff their working on I just wanna know general info about how much of the story and shit they've completed.

goldcobragaming
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its coming on 11/11/2025 for 5 people who buy the McRib, James A Garfield told me

DuckOfWellington
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this was the first game I bought with money, and I loved it

rjun
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I honestly wonder how axolot was able to survive financially for so long without updating the game. Surely scrap mechanic and raft don’t really get many sales anymore?

oirionman
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In the beginning they used Bullet Physik for Scrap Mechanic, but switched it out for their own implementation, probably because of limitations, that not only Bullet has/had at the time. NVIDIAs PhysX probably also wasn't better (which is used by most games/game engines). The thing is, Physics engines mostly like to only work with convex shapes, because the problem of collision detection suddenly becomes way harder when you introduce concave shapes (This is just how the math works out). This is fine for almost all games, because as long as the developer has control over the shapes that are actually in the game, he can hide this detail very well. But this obviously does not work for scrap mechanic, because players can build any shape they like and it will most likely not be convex. But the Player has a clear expectation, how it should interact with the environment. This is probably why they resorted to create their own physics engine. There game engine is actually an impressive feed of engineering and they nailed so much of it! But the physics engine is probably the hardest part in any game engine, hence the usual use of a few very common ones. But physics engines improved a lot since their decision and today you would probably choose PhysX 5, which also improved support for custom shapes and stuff.

dampfwatze
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I still remember when survivalmode released. It was so highly anticipated and I loved it. Amazing game I hope the full release isn't too far of into the future.

IxeslegendProbably
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This game been in early access for an absurd chunk of my life. Cannot wait for full release.

KiddSteely