Is Your Job Dead in FFXIV Dawntrail?

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I'm just excited about the new job adjustments and wanted to talk about them for a little. It's all in good fun! Next week there's a BIG video!

#ffxiv #dawntrail #ff14
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Timestamps

0:40 - Dragoon
2:53 - Paladin
3:49 - Warrior
4:54 - Astrologian
6:53 - Dancer
8:32 - Reaper
10:23 - Red Mage
11:26 - Machinist
12:32 - Ninja
13:55 - Sage
15:51 - Black Mage
18:02 - White Mage
18:58 - Monk
20:33 - Dark Knight
21:41 - Bard
22:26 - Summoner
23:34 - Samurai
24:53 - Scholar
26:15 - Gunbreaker
27:12 - Viper
28:02 - Pictomancer

StarscreamSigma
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“I didn’t do a trailer reaction because I’m not entertaining”

First of all, how dare you

BHS
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Dev: Yoshi P can I have dev time
Yoshi P: To rework dragoon?
Dev:
Yoshi P: ok

Dev: actually reworks monk

hb-mek
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WAR isn't just alive, at this point in time it's damn near immortal

Bayonette
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"Our favourite Jobs, least favourite Jobs and, uh, Summoner..." killed me

ShoutOfEarth
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Bard is eating so hard those qol changes be insane

siduxjxhdgzhdjxhxuuxxyhgg
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shroedinger monk's its either gonna be shit or insane but we will only discover it when the expansion drops

PiratePineapplez
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I truly don't understand why they thought after changing SMN so significantly and make it easier to evolve just to add a single demi based on one we already have. 1-3 more gems would've been infinitely more interesting.

BlaxxShadow
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Rip spineshatter, plunge and rough divide. We will remember that you once lived.

Dnies-hjxk
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As a Red Mage main, I'm actually perfectly okay with the changes (or, truthfully, additions). The job already functioned and flowed perfectly well so just getting "more RDM" isn't an issue. The only thing I would have really liked to see that we didn't get is some sort of additional movement tool (maybe a reworked displacement with more controllable range and removed potency) as well as upgraded melee combo animations since we've had the same ones forever.
Complete agreement on SMN though. I have nothing at all against it being the simple, streamlined caster. That's perfectly cool with me. But, as it is, it just feels empty and nothing they are "adding" is looking to change that. Heck, at the very very least, if they really wanted to have a new summon that used lasers they could have at least made Solar Bahamut into Alexander. At least that would been cool to look at.

Strider_Shinryu
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Its worth noting that sage not only got good changes, but one of its offensive actions is unaccounted for. We've seen it twice but don't know what it is or how it works, but it means that sage has 2 new damage buttons, which is effectively a 50% increase in its damage buttons.

bendonatier
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I think for Summoner what I really would've wanted if we didn't get more summons is a change to Energy Drain, Aetherflow Gauge and Further Ruin

sovietpersonman
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My job will never die until the game does. Professional Limsa AFK'er!

Osteichthyes
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SE didn’t talk to a single Summoner player…. All we wanted was shiva leviathan and Ramuh after phoenix and maybe 1 ability or something to fill the 1 GCD overlap. I mean cmon… all the resources are already there.

Mrstephen
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I think another great QOL they should add is put the manabar underneath your job gauge for both DRK and BLM. Since Mana is essential to those jobs and the manabar is attatched to the health bar, it creates UI issues if you dont want to move your healthbar just to put the manabar in a better visible place.

shakeweller
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Either A: Get rid of positionals
or B: Stop removing positionals one at time. 5th hit positional for DRG has no reason to be gone

I never agreed that BotD management was at all a big deal from SB on. But removing any management at all with NO eyes? I am VERY skeptical. this is a much bigger change imo

WeskAlber
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I was expecting nothing for summoner and still got disappointed. I was excited seeing the gauge and thought they added odin. Like it is crazy that in the trailer the job functions the same with just some different animations. I'm personally of the opinion that for ranged magic dps they don't really know what to do for smn and rdm. But all in all every other job seems to be eating good.

Cerorororo
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Theirs nothing wrong with RDM. The reason it hasn't changed much is cause were practically perfect in every way already.

tristemsaris
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I'm really disappointed that this was the best they could do with Summoner.

HippeusOmega
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RDM main here, the way it works rn is literally perfect for my enjoyment and i hope they never change it in a way that matters.
I know other people have different opinions on that, but this is mine and changes would make me extremely unhappy.

llenn