Making A Survival Horror Game Set In An Underground Car Park

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It was a pleasure collaborating on the horror course Miz! I'm sure people are going to learn a ton from it. Looking forward to playing a bunch of great horror games in the near future.

Blackthornprod
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the zombie animations look incredible, but its hilarious imagining a guy in what looks like a clown car driving around shooting people

waffler-yzgw
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What would maybe add some immersion and nail-biting is probably if there were a "switch" scenes in which the vehicle you are driving has broke down and you would have to slowly (since the character's leg is broken) crawl to a new one, all the while zombies are closing in on you.
I love how you have stick with one top-down horror style but you keep on improving and mastering it.

Thraakull
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If there is one thing Miziziziz is good at, it’s dark atmospheres. I’m very excited for the terror of navigating a car park in video game form.

muslvhm
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8 hours!? I am so used to seeing game dev videos where they show a cool simple idea and say "yeah this took just 3 months but I am happy with it" so its cool to see something like this take a short amount of time. Means with enough skill and experience you can prototype ideas much easier, which is inspiring to think about.

BroPortal
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It is necessary to add the ability to crawl out of the car at some points to crawl to something: ammunition, a first aid kit, or a lever/button to open the door.

This way you can also add a whole gameplay layer.
And in the future, crawl into different types of transport)

vladpedenko
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Just an idea: Can I honk? If I am in a game and enter a vehicle, I always try to figure out if I can use the honk :D

thatsagoodone
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The European mind cannot comprehend this.

johnjhfg
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Easter egg idea: secret level where you’re in a lawn mower like that doom mod. That is all. Looks cool.

TWTO
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Imagine driving over a blood puddle and the wheels of the vehicle leave a trail for a short second.

ImpulsiveIncarnate
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Very cool idea-great work as always. I do have one critique, though; the car seems to pivot around its center, which means that if you are near a wall and attempt to steer away, the rear of the car will swing out and hit the wall. You might have noticed this phenomenon when using a shopping car with four articulating wheels. Instead, the car should pivot where its rear axle/differential would be. This would allow for a more intuitive and less frustrating experience as it emulates the expected steering behavior many people are used to in their day to day lives.

nodira
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You always come up with simple but very unique concepts for games! Love this new addition already and can't wait for more!

ILBOI_X
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It wold be cool to have medkits on the walls of the building, like the “emergency medkits" instead of them laying on the floor. and having to pick them up with hands instead of auto pickup with car to make it more realistic.

luigi
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I feel like the game did not convey the feeling you mentioned at the beginning of having to drive carefully through an underground car park due to it being cramped,

The speed of the vehicle being seemingly limited makes it feel very safe, where as a vehicle that could accelerate to higher speeds could promote risk v reward, test their patience and get them to crash more...

The feel of the game is great though and the idea is very novel

AdulAhmad
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Omg this is the guy who made the space ship parasite game, you sir are the most talented man I’ve seen

Cowboysnake
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Miziziziz: in this game most of your body parts were *violently torn off* and you have to *cauterize your wounds* and play the whole rest of the game with only one arm :)
also Miziziziz: in this game you broke your leg and if you didnt have a car you couldnt move :(

i kid, i love seeing what youre working on and this is a cool take on an unconventional setting

Mangaka
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Great idea, simple and kicks hard.

I would experiment with some things.

First, I would try to make it so that firing forward is somehow more effective that firing backward or sideways (maybe hit chance decrease / aim cone increase when aiming backwards). This could motivate the player to think more about the car position and moving trajectory.

Second, I would add the visible kickback after each shot that messes the aim and I would alsp make each shot more deadly (so less shots per second while keeping the same dps), this might add the strategic element to the shooting timing.

And lastly maybe add actual parking because parking itself is scary. Say, you need to park at tight spot to heal (under time pressure) but if you scratch a neighbor car in the process the zombies come out of it. And the different parkings (parallel, bakward, etc.) give different bonuses.

pixels
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Ive become convienced that miziziz just hates limbs

CrabQueen
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Dude... you are so good that you make it look easy! Love the graphics of the game. Will definitely check it

DanelonNicolas
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This guy clearly shouldn’t own a drivers license because he can’t see 8 meters in front of him

Iteration-_codename_goblin