Vertex Painting and Tesselation Guide in UE5.3

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This is a guide to Vertex Painting on anything be it with or without displacement, so I mention displacement options at the beginning as well.

How to Displace on Nanite with 5.3 tessellation:

How to Displace on non-Nanite with POM (Parallax Occlusion Mapping):

How to setup RVT (Runtime Virtual Texture):

How to setup Vertex Paint material:

How to Vertex Paint on Nanite Mesh:

How to setup Landscape Material for Vertex Painting:

00:00:00 Displacement on Nanite Mesh using 5.3 Tesselation
00:00:26 Displacement on non-Nanite Mesh using POM (Parallax Occlusion Maping)
00:01:22 Why use one over the other - RVT (Runtime Virtual Texture)
00:02:25 Vertex Painting on Nanite Mesh with 5.3 Displacement
00:03:35 Vertex Painting on non-Nanite Mesh with POM Displacement
00:04:24 Vertex Painting on Nanite Landscape with 5.3 Displacement
00:05:02 Vertex Painting on non-Nanite Landscape with POM Displacement
00:05:19 BONUS! Mind Maps for Vertex Painting & Displacement

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Thank you, this is the knowledge point I really want to understand clearly. UE has updated too many versions, which makes users a little confused.

yantingye
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ill vertext paint now hoping there will be support later :)

peter
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Full support form India its very helpful

ak