How To Setup Vertex Painting In Unreal Engine 5

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This is a beginner tutorial on setting up vertex painting in Unreal Engine 5. This feature is great for blending between two materials in engine and I go over using the height map to get a better threshold between the two textures. Although its not a new feature to the engine, this is intended to be a quick refresher on how to set it up or if you are new to the engine, this can help you set it up your first time around with creating blendable shaders

Hope you find this video helpful and let me know down below if you have any questions or topics you would like to see covered in future videos!

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I love that you clearly and plainly explain the nodes and what they do. I've been watching tutorials for months and this is the first time I've clearly understood what a Lerp node is and how it works. You're not just saying... "add one of these, and then one of these and plug this into that..." You're actually teaching the logic. So, thank you!!!!

stormhenge
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Short and straight to the point, while still covering the most important features of the tool. Thank you!

virtuvius
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Love your style of simple but informative video tutorials, even on slightly more complicated techniques like this. We are seeing vertex painting more and more in games and I love it!

iceddz
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nice lil tutorial without any bs, thumbs up

Titanosuchus
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This is exactly what I needed for my project right now, I want stonetiles to peek out from the snowy ground haha, you're a lifesaver! Thank you sm, you explained it really well! :)

Fanbun
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I was looking for this for weeks! and this is a very very useful tutorial, special i was looking when i was building the roads and want to look immersive on the edges ! Bring more useful videos tutorials like this one ! Subscribed. I love how it looks!

xjuliussx
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This is amazing, thank you very much! Thank you for a very clear explanation, it was very easy to understand every step of the way. Can't wait to try it out.

mjesensky
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Great work on the tutorials Peyton! Keep it up

kj_evergreen
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would you have another tutorial explaining how to procedurally apply this texturing method on an existing terrain?

tiagoandrade
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Thank you so much! This solved a problem for me :D

aridas
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Please keep up the tutorials they are very well structured and very informative! Wouldn't mind if you set up a patreon or something too!.

WarriorOfModernDeath
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Good to know it still work the same (unlike tesselation) . I'll use this as a ref until i make my own.

lasereyes
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Hi Peyton, great tutorial, but in a way you only have to do the height blend calculations once and you can than use the alpha outputs to do regular lerps.

LEHtJong
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Thank you for this wonderful tutorial. Since displacement is in the modeling tool, is there way to include displacement also in the texture for vertex painting? Thank you!

apixel.content
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Thank you! This is very helpfull for a beginner like me. Very well done.

Project_Erasmus
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Great tutorial, but will this work with no problem on material with multiple layers?

markecgazda
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Great tutorial thanks !! Is there a way to add displacement to painted textures somehow ? That would help me a lot!!

dist
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Ok so I need some dense geometry for vertex painting.

What if I need to paint some dirt on a brick wall that has low density?

What technique can I use for that?

genericgymvlogsph
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Just did a couple of tests and Iam positive it doesnt work with nanite meshes. So... if I wanna do some VP on a heavily (height) displaced mesh it will have to be without the (second) strongest feature UE5 has... the nanite. Really hoping Epic gets this working.

adamplechaty
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how do i get the height maps for matierals downloaded from quixel bridge inside UE 5? im only gettingthe ambient occlusion, roughness, normal and base

peterrandall