Make Every Logo Furry EASY with Blender

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See the complete walkthrough of how to create stunning furry logos in Blender. The entire process will happen in Blender 3.3.1.

Are you ready to take your logos to the next level with Blender?
In this tutorial, we'll show you how to easily make furry any logo, giving it a playful and unique look.
This technique is perfect for anyone looking to add some personality to their graphics and designs.
And the best part? It's super easy to do!
Whether you're a seasoned Blender user or new to 3D graphics, our step-by-step instructions will guide you through the process.
So why wait? Get your logos looking furry and fabulous with Blender today! This tutorial is a must-see for anyone interested in computer graphics and 3D design.

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Please let me know in the comments if you have questions about this video, suggestions for future tutorials, or topics you'd like to see me cover!

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Hey! I've been following your tutorials and I think you're doing a great job! keep up the good work!

Jadeken
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Hey Ivan I like your tutorial this is my need right now I just want to know how to export this in obj format and want this furrs as well

Quickartflicks
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As a beginner looking for furr, this is helpful and easy to follow, ty.

TheCheerLifeForeverKromie
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Ivan hello! Do you have any tips on converting an image with color gradients from png to sva that maintains the color and gradient? The png logo I'm testing out looks good when I open it up in my photo app on my computer; however when I import into Blender the logo shows up but its black with all sorts of topographical looking lines throughout.

bradmoon
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hey just wondering how you added the bevel ? great tutorial !

meibelyn
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Hi brother. I just found your video and your channel, I love the simplicity with which you explain things. New subscriber here!

awitadeewe
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Thanks for the video, learned a Ton...

TheIwatt
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Just stumbled across this tutorial in my YouTube feed. Here’s my honest feedback: Cool looking result, and generally easy to follow. However, you do a lot of telling people what to do, without explaining why. This makes your tutorial less of a learning experience and more of a recipe for reproducing these exact results. That’s fine if someone wants to replicate this look exactly, but less helpful for someone trying to learn the underlying principles at play here (SVGs, modeling, remeshing, hair particles, etc.)

I encourage you to take a bit of time explaining _why_ you do the things you do. Why was it important to planar decimate the mesh? Why do a remesh, rather than simply using the extruded and beveled mesh? How did you arrive at the particular values you used for length, roughness, etc. in the hair settings? Show some of that experimentation and how different values yield different results. Including these things will make your tutorials far more valuable. As a bonus, carefully thinking through these details will improve your own Blender skills!

timnolte
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After 4 minutes, the actual tutorial starts, what a waste of time

AlvosTiger