How To Create Buttons in Unity | Beginner UI Tutorial

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How do you create and script a button? Do you want to use the OnClick() Unity event? We'll go through that today, using TextMeshPro and the systems around it.

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#Unity #Buttons #SpeedTutor
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You'll know how to push all of these buttons by the time you've finished watching this little tutorial! :)

SpeedTutor
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You saved me. I was getting pretty mad at this. I was drag+dropping the script instead of the "buttonManager". This did it for me! Thanks a bunch!

hazmodanCola
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Thank you so muuuch you're the only one that worked for me !

hayet
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A tad quick but very good tutorial. Thank you so much for taking your time to make this for us plebs ;)

TheGrimmy
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Good stuff. This has helped me get past the first part of my game I want to make. The first part being the main menu :D

BleedingClear
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If you want to use one object, change the script variable to static. So when you put in a object into the OnClick(), and when you select the load Scene method a box should appear bellow. Thus allowing you to type in the specific scene you
Which saves you from creating multiple object if you have multiple buttons!! I spent so long figuring that out, and trying to apply current computer science knowledge, like multi methods and making a constructor that would read the input based off click and would send it to another constructor.... it was a pain in the ass.... nothing was working... until i figured it out like 4hrs later hahahah.

felixluna
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idk y but on the function part I can only choose string?

ThePinkBo
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i have the buttoncontroller applied to the on click section but none of my functions are showing.
i have no compiler errors in the script and i made sure that the script is added as a component to the buttoncontroller.

MyNamesTim
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this was super helpful but the code i couldn't get to work i followed the same way but got 2 errors Scenemanager does not exist in namespace unityengine
and monobehaviuour could not be found
any help would be awesome thank you

emmahartley
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Please hlelp. I can't see ''button'' option under UI, only textmeshpro button, (simmilarly, there is not an ''text'' option, only textmeshpro.) The version is the newest one and the unity UI package is installed. The problem applies to all of the projects.

fedsavoider
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word of advice that helped me when working with buttons,

modifications to a button's OnClick from a script doesn't appear in the inspector even when in "play" mode.

in other words, if you want to assign functions to buttons from your script, then you should leave the button's OnClick options empty in the editor.

it stumped me something fierce until I found the right terms to search my problem by, but the indexoutofrange exceptions the buttons were throwing up should've been my first clue since the index I was seeing was very much IN range, but the function I was making them do in the script also clears the lists involved(which means my buttons were running the function the way they were manually made to, and then running the function the script assigned to them, running into the problem where they were trying to read an empty list where even 0 is out of range).

themoagoddess
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UI button layout looks completely different than what was shown. For some reason, none of the text appear in the button when changed in Text(TMP) when observing in scene view.

thelastclone
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Thx so much again again and again my friend!

gmangman
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I'm having problems with the on click () section. My functions aren't popping up. Any tips to solve this? Thanks :)

winterhiatus
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Hi, Appreciate the video! I would like to know the difference between the selected mode and the pressed mode.

AryaParvizi
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How did you get your varible to be listed in the unity UI at 4:08 ???

felixluna
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where can I find your background you're using in this video?

ZwieberVos
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my button is always gigantic and out of the screen for some reason and when i scale it down to the canvas size, it turns out to be like 3 pixels

azDanqs
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I can't tell what you selected on the bottom when connecting the script to the button

Georgeinthegame
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I'm encountering a compiler error, how do I circumvent this problem?

davis