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Seamless transitioning between animations - TF2

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Please note that this is a very early version of the Demo Reanimation. I've only started working on the bottle animation tonight and I am very tired after animating both a complete set of bottle animations, and complete set of unique inspection animations for it.
If you're surprised I'm doing Demo animations, follow my steam group:
TF2 has no seamless transitions by default, without my animations.
First Person animations always like to freeze for a moment after playing their draw/deploy animation, and I've found a solution. Just make the animation slightly longer.
I've been doing this for a very long time, but I haven't quite taken advantage of it like this. I've created seamless transitioning in the draw and idle animations themselves. I did this a bit in the Engineer Overhaul V3, too.
These work for reloading animations, as they like to freeze too. The Engineer Overhaul V3 and Soldier Reanimations both notably take extreme advantage of this. If you have those installed, try going on an offline server and reloading with the Engineer's shotgun, and then immediately watch the Engineer Overhaul V3's demonstration video. The difference is truly amazing to me.
Please note that these tricks don't actually work offline.
Also, Shadowplay is messing up for some reason and slightly ruined a few frames in the recordings by making some dupes. Sorry about that
If you're surprised I'm doing Demo animations, follow my steam group:
TF2 has no seamless transitions by default, without my animations.
First Person animations always like to freeze for a moment after playing their draw/deploy animation, and I've found a solution. Just make the animation slightly longer.
I've been doing this for a very long time, but I haven't quite taken advantage of it like this. I've created seamless transitioning in the draw and idle animations themselves. I did this a bit in the Engineer Overhaul V3, too.
These work for reloading animations, as they like to freeze too. The Engineer Overhaul V3 and Soldier Reanimations both notably take extreme advantage of this. If you have those installed, try going on an offline server and reloading with the Engineer's shotgun, and then immediately watch the Engineer Overhaul V3's demonstration video. The difference is truly amazing to me.
Please note that these tricks don't actually work offline.
Also, Shadowplay is messing up for some reason and slightly ruined a few frames in the recordings by making some dupes. Sorry about that
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