Introduction to Poly Modeling in Maya - 3D Tutorial

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In this 3d modeling video tutorial, we cover how to get started with poly modeling a face. This works really well in Maya, 3ds Max, Blender, and all other 3D software.

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Oh god, lads, cheers for posting this.

I'm trying to relearn the skills I had like 15 years ago and I've been struggling to find an inroad that made sense to me as so much has changed in the last decadeanda half.

this video is immediately and immensely more helpful than almost everything else I've seen insofar as to my own searches for learning resources as ye are referring to contemporary methods and old school ones and how they relate.

I thank the pair of ye, sincerely.

ralphmnoonan
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I honestly love how fluid you are with modeling. Respect. And thanks for showing it on Maya. Always appreciated.

tlilmiztli
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I do everything in poly modelling. I like it, it's like playing a puzzle.

jerrybot
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coziest tutorial I've watched for 3d modeling

papapenguin
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It’s nice seeing some people still using the nasal labial fold loop.

dingle
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this makes me nostalgic for when i first learned blender and tried to brute force poly modelling a face 16 times before giving up

sticksimulated
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You guys have become my go-to for the best information on 3D software

TheBlackFisk
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As someone with a disgustingly small desk and no space to put a bigger one, these mid-2000s modelling techniques are still my go to whenever I have ANY clutter on my desk (which I always do because of my audio interface and my pro artist’s monitor, both of which take up unnecessarily huge amounts of desk space)

tylerbeaumont
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Wow felt nostalgic from this when I first started learning 3D. Poly modeling was the way to go lmao

XanderZne
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I really needed this, this will correct my workflow, I was stuck doing things really wrong, was really brunt out. Thank you.

tigermachine
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Hi there,
I appreciate the 90's reference to modeling...LOL. I was doing all that kind of stuff back then, that includes nightmares in default blue!! LOL.... Thank you for explaining a lot of what you do as you do it. I understand what the goals are, it's just knowing what tools and how to use them to build organically and even topology. After I viewed this, I think I will be able to do this sort of thing better. Thanks, again!

razberryKin
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Would love some more portfolio reviews or art peice critiques. You guys have so much valuable artistic knowledge and I find those videos always give me so much info.

joelsukkau
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Always love your videos guys. Box modeling with the sub division modifier is a good method to learn as well but takes more technical skill and far more clean up then this method but it does allow for reasonable flexibility to change major parts of the anatomy. But as i said you need to spend way more time on clean up and will be generally less optimized. However no matter how good you are at poly modeling or box modeling you can never escape the late 90s to early 2000s vibe the models give.

avgn
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I like poly modeling because I don’t always gotta break out my tablet and make sure I have desk space for it(I don’t have a dedicated art studio so it becomes like taking out paintbrushes)

Poly modeling is great to use the mouse and I prefer mouse for it :D

Gredran
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Wow guys, I sooo missed you :D Welcome back! :)

ColdKei
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There used to be, a tutorial for Joan of Arc on 3D Total. That was the most complete at the time ( about 2001 ).
Complete character from scratch on poly modeling

miguelambrizlucio
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But can u specify an actual reason why should we not use zremesher and use maya for retop insted?

prathamjadhav
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Man, poly modeling takes me back to when all I had was Blender

monkeyboy
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I started on 3DS Release 1 for DOS in 1992 so I know exactly what you mean. Before that I used a program on the Amiga for a little bit called Imagine. I think the kids these days are so lucky that they can see a solid mesh without doing a quick render. Ugh. Good times. 😃

jsauce
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“Every character back then was poly modeled.”

Don’t forget nurbs. *Remembers seeing old official Shrek model*

dingle