ComfyUI Fundamentals - Masking - Inpainting

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A series of tutorials about fundamental comfyUI skills
This tutorial covers masking, inpainting and image manipulation.

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Join the community, friendly people, advice and even 1 on 1 tutoring is available.

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I love the way you explain, you start from the basics and add complexity as you explain in detail. It is also noteworthy the neatness in the nodes, THANK YOU!

human-error
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Excellent tutorial, thank you! I've learned a lot from this series. "Set Latent Noise mask" is a revelation. I would never have thought to use that instead of the default.

Puckerization
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You are a life saver, I kept trying and trying and messing around with the mask and it turns out what I was missing was using a second load image for the mask. That put me back so much for so long.

linkmanplays
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Wow would never have figured that out myself. Thanks!

crobinso
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This is the one! Seen a few tutorials here and there and read a lot of Reddit posts that didn’t make a whole lot of sense but this is solid! Thank you!

randomscandinavian
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Despite for some reason being a nightmare to install the nodes today (doesn't want to do it automatically through comfyui manager and written instructions aren't great) once I finally got it loading this is absolutely amazing and trounces other ways of masking, positioning, and inpainting. Thanks a lot for the heads up about these very cool nodes!

travotravo
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The best tutorial on this topic. Bravo and thank you !

arnaudcaplier
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Thanks for the video, you really helped me understand the different approaches and the pros/cons! I'm going to watch the Masquerade video now

Ranoka
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This is exactly what I was looking for. Thank you!

Dingle.Donger
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Quick thing i found out: "IMAGE" input/outputs only have R, G, B channels, while "MASKS" only works with ALPHA (or, at least, have a single channel).
So "Load Image" has two outputs: "Image" (RGB) and "Mask" (A); it splits the channels that way. So if you try to convert from "Load Image" to mask as alpha you get an error.
Following the reasoning, nodes as "Mix Color By Mask" use "image" as input (and not mask) so we have more freedom. Also they have only r, g, b options and not alpha because "image" data in ComfyUI does not have it, but on the other hand if they used "mask" they should use a mask (1 channel only) already processed previously

DarkPhantomchannel
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At the 17:04 mark, you were about to explain how to paste characters from different renders into one picture. I wish you would have shown examples! If you ever find the time, a demo of that would be great. Thank you!

PRLLC
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Well yes, I made that mistake too, then I set up a controlnet for inpainting, that didn't work, then I found your video!
Thank you, liked and subscribed.

Satscape
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Wow, thx for the correct method for inpainting in comfyui

AIAngelGallery
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Thank again. Your Comfyui tutorial series are very informative and valuable

marjolein_pas
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Thank you!
Very useful!
Also thanks for including the json file!

AL_Xmst
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Thank you for this. This was a great tutorial.

AnnisNaeemOfficial
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the vae inpaint was screwing me up. thank you for showing us the right way!

calvinkao
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i love how we went from here's some text go figure it out. to planning and customizing processes which are used to optimize the process. One almost could say it feels like factorio from the future. which i love! the idea behind it is allready a good base to build on. stuff like native linux support, modular and people can mod the software to their own liking. It builds community. Where we were sharing blueprints of factorio we're now sharing png's to make images. What a wonderful time to be alive!

tuurblaffe
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That different node to set a latent noise mask is gem, I wasn't happy about comfyUI inpainting but that should improve the results.
However, I still think inpainting in A1111 is better.

Enricii
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I just realized that "pipes" like kpipeloader that I just saw on the Impact Pack custom nodes tutorial page might run your bus a little more effeciently for you. And thanks for these vids, they help a lot!

milksteak