First Person Dynamic Crosshair - Unreal Engine 4 Tutorial

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Hey guys, today I'm going to be showing you how to create a dynamic crosshair which increases in size, the faster the player moves, in your first person game in Unreal Engine 4.

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Awesome I have a few suggestions
1 - could you make a tutorial where you can assign different crosshairs, depending on weapon.
2 - Make a tutorial of how to run an animated crosshair once on right mouseclick and then backward on realease :D

martinaggerholm
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Im learning this to learn how to mod for the game OHD thank you

zerominus
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Can you avoide event tick? I just want a static crosshair on my screen.

akzork
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If you could do a tutorial on reloading animations.... there arent any solid ones on youtube and im STRUGGLING, love your videos!

themarqua
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You may have done this already but any chance you could either do a video or point me to the video on how to make The Character Shoot at into the crosshair, i have the basic logic but it doesn't go to the crosshairs its off by a fraction and also how to make it more accurate thanks.
I have heard something about ald logic i believe its called, cheers

ThekappaConvict
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What if you want crosshair to shrink slower?

shredder
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hello friend, I made a project following your tutorial of a game that switches between TTP and FPP, and I would like to know if there is a way I can do this aiming method with the same project, only with the aim only in first person, being disabled for when I switch to TTP.

SAPRDUCTIONS
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Hi, Is this download no longer available?

thatdurbanvibe
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thanks for tutorial im making zombie fps game this is very swag

skreet
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how do we use this so it tightens when we aim as well?

JHSTR
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Is it possible to use this on the third person character? Thanks!

ErenBR
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Ok, so i'm looking for a ton of practices to do a crosshair, basically there is no "framework" way to do it, you need to create your own math for it. Strange for a such huge gaming framework that I need to develop the ABC of any shooter game, but it is what it is.

escorpianoyqueee
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Love your VOD's I need help though. After putting this in when my PC is aiming down sights the character and gun shake left to right really fast like neo in the matrix. LOL!

spfgaming
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Blueprint Runtime Error: "Accessed None trying to read property Crosshair". Blueprint: BP_ShooterCharacter Function: Execute Ubergraph BP Shooter Character Graph: EventGraph Node: Set crosshair_spread

Blueprint Runtime Error: "Attempted to assign to None". Blueprint: BP_ShooterCharacter Function: Execute Ubergraph BP Shooter Character Graph: EventGraph Node: Set crosshair_spread


Any hint on how to fix this !

FarraG_GG
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please export 30 fps instead of 60 so we can buffer proberly. pretty sure its unwatchable for some regions xD

allemagneproducer
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Guys, what's the language is this? Sounds so similar to English...

HBercut