Dynamic Spread Crosshair - #22 Creating A First Person Shooter (FPS) With Unreal Engine 4

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Today we take a look at how you can create a dynamic spread crosshair which will expand based on the player's speed. We also go over how we can change some of the variables within our crosshair widget to set the default thickness & length.

Unreal Engine 4 Beginner Tutorial Series:

Blueprints Creations Series

Virtus Learning Hub // Media
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Today we show you how to make a dynamic spread Crosshair for your FPS game, enjoy!

VirtusEdu
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Dude, you're basically MAKING me pay you on patreon, seriously. I can see how much effort you put in your videos, they are really useful and amazing, keep up the great work as soon as i get a job I'll start supporting you with 25$ a month =]

JustKatoh
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1:11 "For me, that's in my hard drive" made me laugh more then it should have.. Great videos! hope your still making them.

horizontaltolerance
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ps you can just unplug the blue exit from set corshair to get the Yellow error off and all works well

NoName-tfhp
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Where was this crosshair sourced from. I would like to use this in my project but will have to refrence it. Can anyone provide the origonal source please.
Thanks in advance.

setter
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please how to make the bullet move directly to the crosshir

abdelrhmanmagdey
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does anyone knows how to fix that Problem that Shoots dont attach to croshair?

bahnsim-forum
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i don't doubt this is only happening to me I see no other posts about this but I cannot seem to get your widget to import to my file I get your fps hud picture to dl but it keeps rejecting the dynamic crosshair

midgetkricket
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when I try to download the UMG it says when I click on download, oops page not found :(

Activeatom-zphd
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When I first added the widget, it was just a small dot, and as I changed the length and thickness, it stayed a small dot.

hunterbachrach
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Theres a bug with this ... The error message says...."The widget 'WBCrosshair_C' was already added to the screen."

MZONED
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For this year will you be making animated cut scenes and quick time events

TheGaminator
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It would be nice if a like to the original post was included. I would like to check it out myself.

arcticnerd
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Anyone having an issue where after setting up the crosshair spread, there appears to be a second crosshair that isn't spreading?

rtk
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bro i dont know if this is error or it is supposed to happen but my crosshair also changes it's place when i rotate my screen i have set
in my camera (use pawn control rotation) help

uttamiscool
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Does anyone know how to make the crosshair spread when firing?

unsterblichwang
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Can i use my own cursor with those features within a thirdperson game?

suzannec
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hi, i cant get cross hair working in engine 4.18.. follow your video and errors, the cross hair is in view, but has no spread, the log also is throwing the error "Blueprint Runtime Error: Attempted to assign to None from function: from node: Set crosshair_spread in graph: EventGraph in object: ThirdPersonCharacter with description: Attempted to assign to None"

JonathanFenton
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Stay Awesome? You are awesome! Thanks so much for these videos!!!

tearsinrain
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when I go to set crosshair spread I dont have a target?

stevewright