Ingame Realistic Forest Unreal Engine 5.1 Lumen Nanite

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Unreal Engine 5.1 Lumen Nanite
HDR Lighting with Direction light and Volumetric fog

The terrain and path was created inside Unreal using sculp tool and insert Quixel megascans assets and procedural trees from @MAWIUnited
Cabin and props from @maartenhof his models are super detailed and amazing

More details of project on Artstation

#ue4 #ue5 #ingame #realism #photoreal #forest #UnrealEngine5 #lumen
#UnrealEngine #unrealengine4 #photorealism #photorealistic #photoreal #quixel #environment #forest #village #realtime #pbl #3d #ingame #videogames #videogame #megascans #forestpath #sky #cloudy #rtx3090 #nvidia @UnrealEngine @quixeltools @ArtStationHQ @gameranxTV @GamingBolt @80lvl @NVIDIA-Studio @NVIDIA
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Excellent, my favourite thing to relax these days is firing up UE and seeing what I can do with Megascans

weirdscix
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insanity, this is beautiful. TEACH ME!

leon.d
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Excellent. There were some shots that looked believable real. But at most parts there is something missing or different to real life … and i can‘t tell what it is. It seems lighting and a bit more depth in the details but that is just guessing 😊

hcl
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this is the most realistic forest I have ever seen this is like a real footage

HappyMadArtist
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graphics is stunning, but the movement made me sick :D

TuneboyR
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Nice! Which Water Material did you use?

kthxbye
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wow very very impressive Pasquale !!!! congrats !!!

just a question, around 1:51 on the opposite shore, on the other side of the body of water, is this lowkey because it's a place you didn't populate, it looks like usual culled and distant lod breeaking the feeling, I'm wondering if the same amount of nanite detailed mesh we enjoy in foreground look like that at a distance, or is it just a neglected location somehow ?

pierrecadeot
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Or.... hear me out.... just go to the forest (?)

RaniLink
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jeez.. how much time did it take to place all these assets?! Like every stick, pinecone, and weed! Amazing

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