Updating your Unity Games with Remote Config! (Tutorial)

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Remote Config lets you make changes to update and patch your game without building again!

In this video we will show how you can use Unity Remote Config in order to make changes to your game without creating a new build and resubmitting it to stores.

Remote Config empowers you to change application configurations remotely in real-time; increasing iteration speed and facilitating deployment and tuning of software.

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I really want Unity to succeed! I love the Game Engine so much! Thanks for this!

CaptainJeoy
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This will be useful for special events!

huntserston
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This is great for version check so you can push the newest version of the game to the cloud and retrieve it. Thanks to unity! ❤️❤️👍

Futureblur
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A clever and very useful tool. Works like Firebase. Great stuff 👍🤓

Oxmond
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This has actually saved me time enabling holiday themes for my game.

lemetamax
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Quite useful and convenient service! The main disappointment for me is that it requires API Compatibility Level .NET 4.x (according to the documentation). From my understanding it's preferable to go with .NET Standard 2.0 on mobile. But perhaps that was only true for the old runtime and libraries.

RealPeoplePerson
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A useful way to do this is to check for the game version if it equal to the version in playstore for exemple, if its not don't let user play until updating the game

VEOdev
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Remote config can add new object/level (this required to download new data) or just can change value that already set in game?

Luca-nqgy
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So Unity made their own 1st party JSON settings config server for us to use? *shrug*

Helps smaller Devs with upfront costs, and handling remote QA. But I'm having a hard time seeing the advantage long term, or at scale, over using ones own settings server.

CrimsonBlasphemy
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I found in Wikipedia that Mobile Legends: Bang Bang used Unity Game Engine. Their in-game update system is so cool and so convenience. I don't know how they do that but I think it may be the power of Unity Cloud Content Delivery and Remote Config. Just I guess. That game is so popular in Southeast Asia.

TheOne
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Is there any way to change scripts remotely?

lukju
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What if I am dealing with bugs, or changing my script though? How would I update it to the app?

baabaaer
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As much as I love Unity and its team, this is a completely pathetic replacement for Remote Settings. Having NO pre-made component and having to add a script with STRUCTS for every object is ludicrous. The amount of scripting necessary, while still small, seems rather extensive. It makes me question why there's even a package for this when there's ZERO components or mechanics to use besides the rather useless interface for modifying the cloud variables from the engine (why would anyone EVER want to do that?) With Remote Settings, users could add the component and INSTANTLY connect a script's variable (or even ANY variable on an object's component) to a cloud hosted key. The interface was better, the connection to Unity Analytics was not a problem in the slightest (why would it be?), and the overall workflow in Remote Settings was just so much better.

As much as I love you guys over at Unity Technologies I can't believe this is the replacement for Remote Settings.

darkjoltgames
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Hi so you can choose to edit configuration trough unity or the website? when you change it on unity will it automatically update the one on the site?

tataygamesPH
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Hope they will add Hashing support to Get/Set functions.

INeatFreak
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Hello, what function that button calls? Because I've followed your steps but can't make it work...

AronautAaron
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Nice I dont need a dedicated back end server for my updates

vonnblagaming
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How do we add updates? I wanna make new levels for my game

cookies
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ConfigManager is not available in the context

miogamer
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I have a question, I've added remote config in my unity project, and in the unity editor they work fine, but when I make the apk of my game (mobile), changes don't ocurr. My question is if the problem is the developer build mode, or something else?

epicidadsoftware