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Unity Procedural Terrain 7 - Movable Design Elements
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Instead of painting terrain height in locations, move the locations. This video shows you how to automate some basic shapes, specifically a circle to create a bay or guaranteed land mass. This is a strong designer tool as is, but also is a steppingstone to even greater terrain tools.
#Unity3D #unitytutorial #IndieGameDev #ProceduralTerrain
#Unity3D #unitytutorial #IndieGameDev #ProceduralTerrain
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