Procedural Terrain Generation - Colours & Spawning random objects (in Unity!)

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In this tutorial we're adding colours using the height of our mesh and randomly placing objects using the vertices

Part ONE:

Repo:

Discord:
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I really appreciate the more broad-overview style of tutorial, it pushes me to actually learn this stuff instead of just copying along with what you do

Kala_Goyal
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You legend!! Im currently making a school project and I have been following Sebastian Leagues videos and make not been able to get the object generation right, so this has been a life saver. :) <3

baguette
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Can you make a new part on shaders and Map colours because i have a newer version and your the only person that explained it well?

jojoletsplay
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Thanks for uploading this! Just what I was looking for, would love to see the more sophisticated version too!

skourge
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These tutorials are very useful for me. But could you make tutorial on infinite terrain/endless terrain and also generate water? I would love to see that

MoonlightMelodies-Official
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Hey, how did you turn the procedural generation into islands?

LouDev
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Thank you so much man, i asked for this in the discord

alexioplexio
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How could i smooth the edge of the map so the generated map could fit for an island ? I'm new to procedural concept and it's still dark magic to me haha. Thanks for your tutorials man !

Sylver
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Thank you so much. This tutorial helps lot

buggamesstudio
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Loving the tutorial, hoping you would consider creating a tutorial on how to make a spherical world like a planet. Maybe also adding LOD..

tazman
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i really like that theme. what extensions and themes you using for vs code bro ?

PolyFlux
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Fantastic video! How would i make it, so that the mesh is slanted. I dont mean rotated, i want everything to be upwards, but i want it to be downhill, but with the terrain stuff pointing upwards. How would i go about doing this? I was thinking applying a gradient to the height map, but i dont know how to do that

HoisinDuckWrap
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ive followed all the steps in the Shader graph but my shader is displaying as purple

Strickxn
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Thank you very much! I'm just wondering for the height curve, what are the values you use for it?

jakesmeef
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my trees only spawn in the mountains and nothing spawns in the lower hills, don't really get why

danielsong
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Great Video. Is there a way to make the objects that are being placed more frequent and closer together to simulate more of a forest type landscape?

thraegaeg
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These videos are awesome! Is there any chance you could go more in depth on the procedural gen coding and programming? Its a bit hard to make it myself since Im pretty new to game dev and using only concept is too complicated

mundo
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can i do a scale of how mach i can put from every object like more trees but not much rocks? plz help

Facts_Daily_
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Amazing stuff! I Would love to see more. Could you perhaps show us how to make this into a fallout map? I love your vids keep it up!

darkdev
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Awesome and simple tutorial. However, the only problem I have is that the mesh is just pink. Anyone knows why?

shmick
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