Unity Editor Programming: Array Modifier like in Blender

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This is a Unity 5 C# programming and coding tutorial in which I create an array modifier for Unity like the one you might know from Blender. With this little C# Script you can multiply you 3d models in the Unity editor for the X and Y axis.

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"A bit complex" yes, I'll say. Simple, yet over my head. One day I'll understand it. For now, Copy/Paste. Thanks JNM

leedavis
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Somebody can tell me why when importing a FBX file into Unity, the model has the rotation of 90°? in the x axis and video is not. I am using -Z forward Y Up like in the video. beforehand Thank you!

Radix
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I feel like I am the only one who knows that you can use blendfiles directly in unity. Which is great for objects you sitll modify, but if you are not modifying them anymore you should export to fbx. So I mostly use blendfiles for animated characters.

ezydenias
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Hey thanks for the turorial! I would like to adjust the spacing between the objects as well, do you know how?

MaDi-xuqq
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For doing this on all 3 axes with spacing use this script-

abhinavayan
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Okay this is not the best tutorial, now a good one for sure. But I have some improvements, first of all rotating the object did not work for me, but I simply put the array object into another empty and moved that. Somehow the scaling of my child-objects is a bit messed up, but not to much. Also there are no offsets like in blender. Like yeah easy fix but that would make for a good bonus round.

Still overall I good work, couldn't do it better myself.

ezydenias
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Don't work with rotating Array object.

jarosawkaszczak