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Modify procedural shape [Unity Quick Tutorials #3]

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Simple way to efficiently modify vertices of procedurally generated mesh.
Due to short format of those tutorials, I did not talk about UVs. To make UVs work fine, you will need to either update UV array manually (inefficient way) with mesh_.uv = uvs; or via buffer. To do it with buffer, you will need to modify layout structure. Look at sources [1] on how to expand layout object and [2] to see attributes (TexCoord0 is for UVs).
Script from tutorial:
Mentioned sources:
Additional sources:
#unity #unity3d #gamedev #gamedevelopment #progamming #gameengine #csharp #proceduralgeneration #mesh
Due to short format of those tutorials, I did not talk about UVs. To make UVs work fine, you will need to either update UV array manually (inefficient way) with mesh_.uv = uvs; or via buffer. To do it with buffer, you will need to modify layout structure. Look at sources [1] on how to expand layout object and [2] to see attributes (TexCoord0 is for UVs).
Script from tutorial:
Mentioned sources:
Additional sources:
#unity #unity3d #gamedev #gamedevelopment #progamming #gameengine #csharp #proceduralgeneration #mesh
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