How to precisely scatter grass | Twinmotion Tutorial

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In this tutorial, learn techniques to precisely scatter grass in your project.

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This is not a method, or a solution. It's a palliative. A tortuous path that requires time and work, in external software, to overcome a chronic lack of twinmotion.

geometramartiniantonio
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Thanks for the tutorial but this is a workaround of a problem. As I'm working in Revit I love it paired with Twinmotion but I never have time to spend for additional modeling just to make the grass look good. I need my model with one surface and one material to do the trick. That is why I kindly encourage TM developers to make grass more user friendly as additional modeling time is not worth it or possible in a professional environment. I can't speak for other but I suspect that other architects using BIM programs have the same feeling about it.

mateuszchmielinski
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Well explained, with the necessary and important details (cm) and easy to follow and understand. Thank you! I hope you will continue to create many more such tutorials.

aboutsketchupbyms
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At last after 2 years I know how make nice detailed grass) Thank you, and please do more tutorials!

alex
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There can be simply a built in way to do this without geometry,
1. choose geometry
2. click scatter
3. drag 1 detail grass and 1 regular grass
4. choose detail grass and click checkbox ''only use in borders''
5. choose regular grass and click ''offset from borders according to distance between assets center to its external bounding box limits
6. choosing both and clicking on surface to scatter, it will scatter long regular grass to internal parts while filling borders with detail grass
So, No even need to invent new method for scattering system, applying this to current scatter system can even fix it.

Ericaandmac
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This seems insanely convoluted and its nice you can do this, but the fact that we have to is insane.

nebadon
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Good Tute but really just need Twinmotion to add an option for edge detection to replace with border grass with collision detection, OR even a simpler implementation, calc a bounding box of the grass patches being instanced and allow collision but dont allow the bounding box to extend passed the mesh bounds it is being applied to

rabbittdesign
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Perfect ! Thanks a lot ! I didn't kow we can a lot of asset in the same project. It's very better like this !

virtuelledeco
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thanks!
instead of adding several times, maybe a density slider or something like thaat?

ogarga
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Thank youu 😭😭, gonna update my model now

vikrantth
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Great tutorial, but they should really sort this out, couldn't the actual physical model of grass axis auto detect an edge and shift to the far right/left and then have a rule that it should aways 'face' inward from the edge, surely a simple thing to code and execute with a check box?

vaughanthayer
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It would be useful to be able to apply a similar technique for gravel or stone paths.

benwaddington
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We need a Blender Twinmotion direct link plug-in

ys
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Really good tutorial!
Until a better 3d grass tool comes 😜
Also in next tutorial, how did you do the ivy leaves on the wall? I was unable to paint leaves on vertical surfaces..

avicohenk
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great tutorial ! I hope in the future updates we can also use 3d grass

lorenztribucio
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Cool! Just what I was looking for and the oly thing that stopped me from using Twinmotion for a long time! But is there any way to make grass more dence not by dragging several assets to scatter tab but somehow duplicate already there? Because on huge areas to make nice looking grass I needed to drag like almost 20-30 grass assets and 3-4 clicks on surface to make it look good and dence al over the surface. It would be great to have some sort of slider to regulate the density with just 1-2 assets.

Aeltanify
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Can I download this scene to try it ?... could you put the link ?-- pls

MauroMan_
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Great ! I would like to know how you created those amazing ivy on the walls.

dinefarouk
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Awesome!
thank you so much for the tutorial!

janledwon
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Great tutorial, How was the ivy on the walls made in twinmotion?

prajwalgowdaaaa